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bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
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Old July 16th, 2011, 04:55 AM
I'm trying to auto assign languages to a new creature so it begins with all options used, however I can create the creature in the editor and assign languages but it still shows the "Staring languages Left" option in the main program.

I'm a tad frustrated and stumped why, any ideas or is it just a simple tick box i'm missing.

I've assigned a the no common language option and tagged the 2 languages the creature speaks but it still wants me to pick another 2 due to it's intelligence bonus!
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Lawful_g
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Old July 16th, 2011, 06:25 AM
You can bootstrap the languages and set the race's languages spoken slots = 0. Look at the Allip for an example script.
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