Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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I'm trying to auto assign languages to a new creature so it begins with all options used, however I can create the creature in the editor and assign languages but it still shows the "Staring languages Left" option in the main program.
I'm a tad frustrated and stumped why, any ideas or is it just a simple tick box i'm missing. I've assigned a the no common language option and tagged the 2 languages the creature speaks but it still wants me to pick another 2 due to it's intelligence bonus! |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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You can bootstrap the languages and set the race's languages spoken slots = 0. Look at the Allip for an example script.
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#2 |
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