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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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Howdy all!
Wanted to post up what I've done with D20 modern so far to get opinions, suggestions, etc. Here's how it needs to be done though: 1. Make a duplicate of the d20 dataset and rename it "d20 modern" 2. copy all of these into the new folder 3. when loading, the D20 Modern Core should be a choice on the configure tab. 4. Select it and enjoy. This has the following items included and mostly complete except for descriptions, summaries, etc..: Basic Classes Skills Languages Feats Occupations Advanced Class - Soldier Advanced Class - Martial Artist Advanced Class - Gunslinger Advanced Class - Infiltrator Advanced Class - Daredevil Advanced Class - Bodyguard (I need to figure out the Class Defense formula for a couple of these still though.) I've got a few weapons and armor included too, but all needs a bit of work. Enjoy! TC Last edited by TCArknight; July 15th, 2010 at 06:32 PM. Reason: Revised the file with the new weapon and proficiency changes. |
#1 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,748
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Finished with the hand guns.
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#2 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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Cool. Finished the Gunslinger earlier and working on Infiltrator.
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#3 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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Just updated the file with a couple of more Advanced classes...
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#4 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,748
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Sorry, I guess I'm the slow one here, lol. Weapons are coming along, just slow data entry. I look around and to see if I could "cheat" buy exporting from another dataset, no go. lol Back to typing. I'll post them here when done. Oh, one side note, the weapons file seems to work in both the d20 and the Pathfinder dataset. Kind of cool!
Kev |
#5 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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NP I'm just glad for the help.
I hadn't thought if the dataset would work for Pathfinder or not. Although I'm pretty sure the ids for precluding and replaces would have to change.... |
#6 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,748
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almost done with weapons, just a few more. Yea the core dataset will take some work to move over, but some of the simple things work fine.
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#7 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,748
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Ok here are all the weapons from the core book. I still have to add ammo and explosives to the dataset. But this is what I got so far.
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#8 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,748
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I just finished with the ammo. BTW - What do you want me to do about cost. I left it blank on everything. I see you are trying to do the wealth roll. Didn't seem to work yet.
Kev |
#9 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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My thoughts are to have the cost as whatever the Wealth rating is. It'd be up to the player to adjust everything for purchases. Also, that way the Cost is at least visible...
Checking the weapons file: great! I'm adding the appropriate User Tags to the weapons and I'll re-upload the whole thing together since I have the change with the Proficiencies that makes them show as proficient on the selector when purchasing. (Just for reference they are: <tag group="User" tag="ProfEMel" name="Proficiency - Exotic Melee Weapons"/> <tag group="User" tag="ProfSimp" name="Proficiency - Simple Weapons"/> <tag group="User" tag="ProfArch" name="Proficiency - Archaic Weapons"/> <tag group="User" tag="ProfEFCa" name="Proficiency - Exotic Firearm (Cannon)"/> <tag group="User" tag="ProfEFHM" name="Proficiency - Exotic Firearm (Hvy MG)"/> <tag group="User" tag="ProfEFGL" name="Proficiency - Exotic Firearm (Grenade Launcher)"/> <tag group="User" tag="ProfEFRL" name="Proficiency - Exotic Firearm (Rocket Launcher)"/> <tag group="User" tag="ProfFire" name="Proficiency - Personal Firearms"/> ) Also, Proficiency Groups: <tag group="wGroup" tag="WPEMel" name="Weapon Proficiency - Exotic Melee Weapons" abbrev="WP - Exotic Melee Weapons"/> <tag group="wGroup" tag="WPSimp" name="Weapon Proficiency - Simple Weapons" abbrev="WP - Simple Weapons"/> <tag group="wGroup" tag="WPPFire" name="Weapon Proficiency - Personal Firearms" abbrev="WP - Personal Firearms"/> <tag group="wGroup" tag="WPArch" name="Weapon Proficiency - Archaic Weapons" abbrev="WP - Archaic Weapons"/> <tag group="wGroup" tag="WPEFCa" name="Weapon Proficiency - Exotic Firearms - Cannon" abbrev="WP - Exotic Firearm - Cannon"/> <tag group="wGroup" tag="WPEFHM" name="Weapon Proficiency - Exotic Firearms - HMG" abbrev="WP - Exotic Firearm - Hvy MG"/> <tag group="wGroup" tag="WPEFGL" name="Weapon Proficiency - Exotic Firearms - Grenade Launcher" abbrev="WP - Exotic Firearm - G. Launcher"/> <tag group="wGroup" tag="WPEFRL" name="Weapon Proficiency - Exotic Firearms - Rocket Launcher" abbrev="WP - Exotic Firearm - R. Launcher"/> ) Last edited by TCArknight; July 14th, 2010 at 06:50 PM. |
#10 |
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