Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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In the Help menu within Hero Lab, select "Pathfinder Roleplaying Game FAQ" - that includes the release notes for each update, which will tell you what's changed.
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#261 |
Senior Member
Join Date: Jan 2011
Posts: 453
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If you choose the sorcerer wildblood line Linnorm the damage is listed as 1d4 under special and on the printout. It should be 1d6.
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#262 |
Junior Member
Join Date: Jul 2008
Posts: 17
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I've made a wordcasting sorcerer, and started adding favorite Words for quick reference later; the favorite words are currently applying to "Spells Known" and is generating an error. I.e., I have my 7 0-level words known, plus one 0-level "favorite word", and it shows 8/7 spells known. Probably not a high priority bug, but wanted to throw it out there. Otherwise, I lovelovelove the WoP setup!
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#263 |
Senior Member
Join Date: May 2011
Posts: 133
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Noticed that Fortification Moderate on a piece of armor (+3 bonus) is showing 75% instead of 50% in its description. This seems to be a bug that's been around since 3.6.
Correct me if I'm wrong but I believe its +1 (25%), +3 (50%), +5 (75%) according to this. |
#264 |
Senior Member
Join Date: Jan 2011
Location: Honolulu
Posts: 250
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Quote:
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#265 |
Senior Member
Join Date: May 2011
Posts: 133
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#266 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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There's a search function on this forum - it's on the top-right while you're looking at the main thread listing.
Entering "Fortification" as the search term pulled up the following posts: http://forums.wolflair.com/showthrea...tion#post54916 http://forums.wolflair.com/showthrea...tion#post42102 http://forums.wolflair.com/showthrea...tion#post39743 |
#267 |
Senior Member
Join Date: Jan 2011
Location: Honolulu
Posts: 250
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Not so much a list, per say. As it has been reported multiple times as a bug and one of the guys from HeroLabs has said it was on his list of fixes.
Generally if you do a search, you can find threads or posts that relate to what you are interested in. For the fortification issue: http://forums.wolflair.com/search.php?searchid=266403 The first of the posts is actually Mathias explaining this same thing. Last edited by chava; July 17th, 2011 at 02:39 PM. Reason: And ninja'd by Mathias... |
#268 |
Senior Member
Join Date: May 2011
Posts: 133
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I'll try to vary my searches so I can find duplicates next time.
On another matter has the Keening of weapons that have multiple damage types, like a Bec de Corbin, been bugged? A Bec de Corbin is a 2-handed weapon that does both bludgeoning and piercing but only the piercing will be Keened. The critical for the weapon still shows 19-20 instead of 19-20/17-20. This maybe an issue with any weapon that does multiple damage types and the limited space in the available in the display. |
#269 |
Member
Join Date: May 2011
Posts: 33
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Ok...so I had an advanced dire bat that died...and one of my players is a necromancer so he animated it. He looked at both skeletons and zombies. If animated as a skeleton, it loses it's natural armor and gains what the skeleton template give. If animated as a zombie, it keeps its natural armor and gains what the zombie template gives. I assume one of the other of these is wrong. Also...when it is given the zombie template, as a gargantuan dire bat, it should gain 6 hit dice, but it only gives it 2 as the stock sized dire bat gets. Finally, as a zombie, it's supposed to have a 3/4 HD base attack bonus...but gets a 1/2 HD base attack bonus.
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#270 |
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