Junior Member
Join Date: Nov 2010
Posts: 12
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the Martial Practice temporary fix says you need the ritual caster feat to use, I believe this is in error dew to it being in the rituals tab.
Temporary Fix A few tools and a bit of time are all you need to make a device work again. Component Cost: 1 healing surge Market Price: 50 gp Key Skill: Athletics or Thievery (no check) Level: 1 Category: Martial Practice Time: 10 minutes Duration: 24 hours You repair a single object that can fit within a cube that is 10 feet on each side. The object functions for the practice’s duration. After that time, the object returns to its prior state. I haven't checked yet but I think all Martial and alchemical practices will require the ritual caster feat in hero lab. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Hi Jinx,
For a long time, Martial Practices weren't included in the Compendium; after they were added, they weren't distinguished from Rituals at all for a bit longer, so there was no way for the downloader to tell them apart. It looks like they're now being categorised separately from rituals, so I can go ahead and modify the downloader to cull them out separately. Thanks for posting about this! |
#2 |
Junior Member
Join Date: Nov 2010
Posts: 12
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np mate Thx for all the work you and the crew at lw have put into this =)
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#3 |
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