Junior Member
Join Date: Apr 2011
Location: Brisbane, Australia
Posts: 9
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I am attempting to create a Will-o'wisp PC race, and i have made some headway. I am trying to scale the shock natural attack by level and have gotten to the following code:
Code:
var level as number level = herofield[tLevel].value var result as number result = hero.child[wUnarmed].delete[wMain.?] var dice as string if (level < 3) then result = hero.child[wUnarmed].assign[wMain.1d6_5] dice = "1d6" elseif (level < 5) then result = hero.child[wUnarmed].assign[wMain.1d8_6] dice = "1d8" elseif (level < 7) then result = hero.child[wUnarmed].assign[wMain.1d10_304] dice = "1d10" elseif (level < 9) then result = hero.child[wUnarmed].assign[wMain.2d6_104] dice = "2d6" else result = hero.child[wUnarmed].assign[wMain.2d8_204] dice = "2d8" endif hero.child[wUnarmed].field[livename].text = "Shock " & dice Can anyone see anything wrong with this code? Also, how do you remove the Strength bonus/penalty? Thanks in advance |
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