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Venger
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Join Date: Mar 2014
Posts: 95

Old April 2nd, 2014, 08:06 AM
Hello,
I just got RW a couple days ago. It is Wednesday and we have a game this Sunday and this evening I will begin transferring the info for the session from Word to RW in preparation.

I am plying through the tutorials and using RW is coming very quickly to me, but forgive me if this is obvious and have missed it so far.

Is there any way to increase the text size for the player displays?

And the other question about containers;
I will be inputting only the info needed for this game session for starters, but it is part of a larger hierarchy in scope.

So this question is mostly about nesting containers. I read a bit about containers in the Gamer's Guide and it mentioned something about not having two containers for one topic, which makes sense, and circular containment links or something that I didn't quite grasp yet.

I am thinking I should "show nested hierarchies" and then start top-down and create containers for all the layers of nesting as suggested on P.13 of the Players Guide.
Then Add (+) content where it needs to go for this game session, and then I can add the upper tiers as needed. Is this a sound strategy?

I guess the ultimate question is how deep can you nest containers, and are they easy to re-organize if I miss something?
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Farling
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Join Date: Mar 2013
Location: Greater London, UK
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Old April 2nd, 2014, 02:00 PM
The nested hierarchy works by allowing each topic to have only one parent. You can unlink a topic from its parent, and then attach it to a new parent if you want to move it.

I don't think there is a limit to the level of nesting, but I haven't tried to see how far it can go.
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Joseph Bender
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Join Date: Mar 2014
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Old April 2nd, 2014, 02:13 PM
I see that a future expansion there will be a feature for specific player content reveal. But my question is there a way to make a player database in other words everything the player should know names and NPC's of people from his background, knowledge he should know about the geography of where he grew up kind of like his memory banks.

so that the player could search "remember" for information that he and he alone would have
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rob
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Old April 2nd, 2014, 05:18 PM
Quote:
Originally Posted by Joseph Bender View Post
I see that a future expansion there will be a feature for specific player content reveal. But my question is there a way to make a player database in other words everything the player should know names and NPC's of people from his background, knowledge he should know about the geography of where he grew up kind of like his memory banks.

so that the player could search "remember" for information that he and he alone would have
There is no way to create a separate database of information that a given player knows. There is only one database. Once we implement support for reveal content to individual players, each player will only have access to what HE knows. So at that point, everything that you've revealed to that player is something he theoretically "remembers".

If you want to specifically call out backstory information to players, one technique you can leverage is tags. You could create your own tag domain for the players/PCs in your game. Then you could define separate tags for each player/PC. Once that's done, you could assign a player tag to each background topic a given player knows. Now the player can filter on his tag and immediately see just the topics he knows about as part of his background.

Hope this helps!
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Venger
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Join Date: Mar 2014
Posts: 95

Old April 2nd, 2014, 02:24 PM
I have been building since I got home lol
Reading through the manuals is good but there is nothing like hands on experience!

Setting up hierarchies is simple.

As I add data the auto-relationships thing kicks in and its pretty darn cool.

So, I am now wondering if custom tags can be created, for instance, I needed a Tunnel but couldn't find anything specific about one.

Also wondering about creating custom profiles for "People" and other things, there are quite a number of unused sections in the offered topics and I find myself deleting them to reduce visual clutter, and possible database size.

Simple orcs do not need the amazing plethora of possible information input opportunities.

Oh what a world one can build with all this!

Last edited by Venger; April 2nd, 2014 at 02:39 PM.
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MaxSupernova
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Join Date: Mar 2014
Posts: 411

Old April 2nd, 2014, 02:54 PM
Quote:
Also wondering about creating custom profiles for "People" and other things, there are quite a number of unused sections in the offered topics and I find myself deleting them to reduce visual clutter, and possible database size.

I found myself setting the included categories to NOT SHOWN and creating new categories for my game with the same names. I add no default snippets.

Now when I create a new person or planet or town I can create the snippets I need.

I understand the need for consistent category fields for when you are sharing content with other people, or selling or buying content, but the default categories don't have much utility for me either.
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rob
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Old April 2nd, 2014, 05:24 PM
Quote:
Originally Posted by Venger View Post
So, I am now wondering if custom tags can be created, for instance, I needed a Tunnel but couldn't find anything specific about one.
Sure! You can add whatever tags you want. Go to the Manage ribbon bar at the top, then click the Tags button. You can now customize or extend the set of tags in all the built-in tag domains. You can also create new tag domains with your own tags.

Quote:
Originally Posted by Venger View Post
Also wondering about creating custom profiles for "People" and other things, there are quite a number of unused sections in the offered topics and I find myself deleting them to reduce visual clutter, and possible database size.
MaxSupernova opted to make all his own categories and hide all the built-in ones. Another (in many ways better) approach is to modify the existing categories. You can select a category on the left, then select a section type in the list for the category. Once you do that, you can then check the Not Shown box next to those sections. This will pare down the list of sections that appears for each new topic, but all the hidden sections are STILL THERE. If you ever decide to turn them back on, you can. In addition, when you have a really important topic, you can easily add the hidden sections JUST FOR THAT TOPIC.

Hope this helps!
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MaxSupernova
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Old April 2nd, 2014, 06:13 PM
Quote:
Originally Posted by rob View Post
MaxSupernova opted to make all his own categories and hide all the built-in ones. Another (in many ways better) approach is to modify the existing categories. You can select a category on the left, then select a section type in the list for the category. Once you do that, you can then check the Not Shown box next to those sections. This will pare down the list of sections that appears for each new topic, but all the hidden sections are STILL THERE. If you ever decide to turn them back on, you can. In addition, when you have a really important topic, you can easily add the hidden sections JUST FOR THAT TOPIC.
Well fine, Mister Smartypants Staff Member.

Go right ahead and show me far better more efficient easier ways to do things.

Pfft. Know-it-all.





(thanks)
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Venger
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Posts: 95

Old April 2nd, 2014, 02:39 PM
I'm still wondering about enlarging the Player View. I did a test to display an image of an Orc Raider and some of its profile but it's very small even on a large 48" TV and I can't make out the image.
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Venger
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Join Date: Mar 2014
Posts: 95

Old April 2nd, 2014, 03:30 PM
Hey MaxSuperNova, where is the Categories not Shown button? Ive been poking around.

I like all the categories for detailing an NPC or Entity, but for simple creatures to be used as sword fodder I dont really need it all
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