Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
If we're not going to things fully, then your second point about it probably being easier to just do yourself becomes reality. If we only do it partially, some users will find it "good enough" while others will decry us for doing an incomplete job. It's a no-win situation going down that path unless we can do it fully. And fully requires the engine to be utilized. |
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#41 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
If offline mode is a sticking point, you absolutely got us there. Same with the custom character sheets that accompany an offline usage model. Much of the world is going online for everything, and that's the path we've chosen, too. But I understand that's not a path everyone embraces at this point. Now that the rewrite is complete, integration with VTTs is not hard. However, it will require coordination with the VTT vendors like we did before. That required a lot of time to accomplish when we did it for HLC, and I expect it to be a similar effort with HLO. So I don't expect anything to happen quickly on that front, unless the VTT vendors are highly motivated to jump on it immediately. With Campaign Theater as the tip of the spear, we're focused well beyond just an "interactive character sheet". The goal is to leverage the connectedness of the internet between the players and GM. Yes, we'll still be implementing all the standard character creation stuff (that's foundational to the product), but you'll be seeing a lot of new features centered on the gaming GROUP instead of the gaming individual in the months ahead. |
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#42 |
Senior Member
Join Date: Aug 2008
Posts: 302
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Is there some sort of limit that prevents the App from putting the information of the character into the PDF of the Character Sheet, either from the book or your own creation at Lone Wolf?
The current print out is much improved, but still not what is needed for Offline Use, and the PFS info is still missing. |
#43 |
Senior Member
Join Date: Aug 2009
Posts: 479
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Quote:
There are at least some of us that want to use this at conventions, and even now conventions have a tendency to have horrible or no wifi and be at locations with bad cell service due to being in the middle of a building. Another situation is a lot of people are now playing not at home but at stores, and not all stores offer wifi or at least good wifi. I tried using the wifi at the location I play at but because it is so bad keeping connected to HLO was a problem. Luckily I have the data to use my cell as a hotspot there but not everyone has that luxury. So far every convention I have been to that has been the case and it has been frustrating to try to get HLO to work in those situations. Much of the world may be going online for everything I personally just don't think this type of program works as well there do to the situations your players can find themselves in. So for me your company putting in the effort to build an app that can take the data from HLO and use it offline to keep track of the things I need to during a game is absolutely worth your time, so you telling me that is a lot of work my answer to that is to well get to it. Edit: I would like to add that I would say for myself currently about 90% of my gaming I can use HLO, but that 10% is so frustrating . Others may have different percentages there. Last edited by Dragnmoon; March 19th, 2020 at 07:37 AM. |
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#44 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Since character sheet output is a whole space of its own, I have created separate threads for each game system to solicit specific suggestions for what information everyone would like to see added, reorganized, etc. The PFS information is definitely on our punch list and should be added relatively soon. It's just competing with a hundred other "priority" tasks. And the just-completed GMG was a TON of work that took much longer than we had anticipated. |
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#45 |
Senior Member
Join Date: Aug 2009
Posts: 479
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Quote:
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#46 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
If you know someone who'd be interested in funding a different approach, please have them contact me. Otherwise, a web-based interface accessing the existing C++ engine hosted on compute-based servers is the model that we can reasonably achieve with the limited resources we have available. |
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#47 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#48 |
Junior Member
Join Date: Jul 2011
Location: Concord, CA
Posts: 19
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With what is going on in the world now, I really wish HLO would integrate with VTTs, like HLC does. Any chance this might become a higher priority now?
It'd be great if it did, or if PF2 and SF were brought to HLC. This, plus having the ability to sync HLC with HLO would be awesome. Create a character in one, be able to open it in the other. |
#49 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Yes, the priority got boosted, but we still have some other items that are well underway and have to completed before we switch gears like that. And there's also the need for the VTT side to import what we export once we get that all in place. So it's not gonna be anything immediate. But it will likely be done a good bit sooner than previously planned...
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#50 |
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