Lone Wolf Development Forums Adding Shifting Feats
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Junior Member

Join Date: Dec 2016
Posts: 7

October 30th, 2018, 04:40 PM
I'm looking to add some feats into my custom hero lab files but I'm having issues trying to figure out if/how to link feats that get stronger the more you have.

https://www.d20pfsrd.com/feats/3rd-p...hifting-feats/

Was hoping someone could point me in the direction to what I should be doing to achieve that.
#1
Senior Member

Join Date: Aug 2008
Location: Plano, TX
Posts: 143

October 31st, 2018, 09:51 AM
You'll have to research how to accomplish this for each feat using the guide to the editor and by copying existing feats that do similar things and looking at the related eval scripts. Using one feat an example...

Beasthide Shift (Shifting)
Benefit: You gain a +1 bonus to natural armor for each [Shifting] feat you possess. This shift lasts for 2 rounds.
Special: At 3 Shifting feats, half of your Natural Armor bonus applies to your Touch AC (rounded down).

Here's what my planned approach would be:

1. Create the basic skeletal feats so you have feat IDs you can work with.
2. Use #hasfeat[feat_id] in an eval script for each feat and gather a sum. Use the sum to add a natural armor bonus if sum(feats) <3).
3. Add an elseif condition: if sum(feats) >= 3, divide the natural armor bonus and apply half to touch AC.
4. Add an elseif condition if sum(feats) >=5 apply the entire bonus to both ACs.
5. You'll probably want a check box to turn it off and on since it's conditional.

I would consider not doing the eval script at all since the feat only lasts 2 rounds (i.e. it's conditional).

AWizardInDallas
#2

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