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MadMartin989
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Join Date: Nov 2017
Posts: 14

Old October 27th, 2018, 07:21 PM
For some reason when I am adding evolutions to my Eidolon the "Natural Attacks Allowed" I have doesn't change. It just stays at "0 of 5 (5 left)". Does anyone know how to fix that? It also says that all of my evolutions are "Requirements not met", and I have no idea how to fix that. Even the two sets of legs and the bite attack that the Quadruped starts with are "Requirements not met".

Last edited by MadMartin989; October 27th, 2018 at 07:38 PM.
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Farling
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 1,847

Old October 28th, 2018, 02:52 AM
It would be worth providing your .por file so people can see what is wrong.

Before picking an option, there is usually something in the pop-up tooltip which says why the requirements are not met.

Farling

Author of the Realm Works Import (http://forums.wolflair.com/showthread.php?t=58156) and Output tools (http://forums.wolflair.com/showthread.php?t=59981)
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MadMartin989
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Join Date: Nov 2017
Posts: 14

Old October 28th, 2018, 04:32 PM
Here's the portfolio. I don't have any evolutions on it right now because I removed them while trying to figure out what was going on.

https://www.dropbox.com/s/5qz81hsfxm...%2010.por?dl=0

EDIT: Well, figured it out. Turns out if you don't have the "fused eidolon" box in "In Play" checked my issue is what happens. So problem solved I guess.

Last edited by MadMartin989; October 28th, 2018 at 06:35 PM.
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