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KiwiBlaze
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Join Date: Mar 2015
Posts: 61

Old April 8th, 2016, 09:51 PM
I'm rolling a Witch (Herb) and I'm trying to add the default 0-level spells that the class automatically learn.

These spells are not in the "Addition Spells" options of selecting and are part of the Core Rule Book spell selections.

In trying to bug test this, I rolled up a Wizard, they too don't have access to this spell.

What datapack option is needed to be active to get these spells?
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Minous
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Old April 9th, 2016, 02:16 AM
Can you please provide more information on what spells the witch should have and the book/page that it comes from?
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ShadowChemosh
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Old April 9th, 2016, 08:10 AM
Quote:
Originally Posted by Minous View Post
Can you please provide more information on what spells the witch should have and the book/page that it comes from?
Agreed. Everything looks fine to me and I am using the latest update..

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KiwiBlaze
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Old April 9th, 2016, 01:33 PM
Everything that is 0-level spell level from the core rule book (that I can tell).

Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Read Magic, Resistance, Stabilize, Touch of Fatigue.

0-level spell are there from the APG, Spark and Putrefy Food and Drink.

Most Spells I have are from either Deep Magic or the Southlands Campaign.

Which all leads me to believe its a Data Pack selection problem, but what data pack do I enable?
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KiwiBlaze
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Old April 9th, 2016, 01:53 PM
Sorry I take it all back, it was adding that content before I could add it, which I had to do before, but now it adds it by default and removes it from my spell book.

But I can't find a way to prepare them (0-level spells)
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Colen
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Old April 9th, 2016, 04:22 PM
Well, it looks like we done goofed with the level 0 Witch spells. They should be appearing automatically in your free spells list, but aren't.

I've just released a new version of the data files which fix this problem - please download it and it should fix the bug. Sorry for the inconvenience!
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KiwiBlaze
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Old April 9th, 2016, 06:24 PM
That has indeed fixed it to where the spells should be, and I can now prepare the spells. Thanks.
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