Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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@ Dami
" C:\Users\username\My Documents\Hero lab" It is often installed default as a hidden file as well. DLG D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
#71 |
Junior Member
Join Date: Jul 2017
Posts: 13
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You were correct Dami. I had two d20's loaded. But it seemed I always had two loaded on the HL page, so I didn't think that was the problem. Shadowchemosh helped me out and got it corrected. Great guy, thanks again for the help.
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#72 |
Member
Join Date: Mar 2016
Posts: 55
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Nevermind. >_> Reading failure on my part.
Last edited by Dark_Soul; February 22nd, 2018 at 06:09 AM. |
#73 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Nevermind. Already reported.
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#74 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Shadow, I am getting an error regarding a weapon which is referencing a BaseWep eval script and fields I'm fairly certain I'm not trying to access. Can you tell me what's happening here so I can try to figure out what I'm doing wrong?
Code:
Attempt to access field 'stackQty' that does not exist for thing 'wSpikes' Location: 'eval' script for Component 'BaseWep' (Eval Script '#2') near line 51 - - - Attempt to access field 'hTotal' that does not exist for thing 'wSpikes' Location: 'eval' script for Component 'BaseWep' (Eval Script '#2') near line 51 - - - Attempt to access field 'hTotal' that does not exist for thing 'wSpikes' Location: 'eval' script for Component 'BaseWep' (Eval Script '#2') near line 51 Last edited by Sendric; July 17th, 2018 at 04:07 AM. |
#75 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Both of these tags will cause this issue: Code:
tagis[wCategory.Ammunition] + tagis[wCategory.RangeThrow] Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#76 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#77 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Just looked into an old bug report regarding the Stone of Good Luck not providing bonuses. The problem here is the script is requiring the item to be equipped. It also is tagged as "holdable". Not sure if that tag is really necessary, but the stone can't be equipped which is why it never provides the bonuses. I put a replacement in the community set for the time being.
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#78 |
Junior Member
Join Date: Mar 2017
Posts: 2
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Quote:
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#79 |
Senior Member
Join Date: Feb 2013
Posts: 357
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Would it be possible to add an "Advancement" field to the Race tab in the editor? If the creature even has advancement, if it advances by character class, or what HD it advances sizes and max HD would be helpful for those who don't have the books.
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#80 |
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