Lone Wolf Development Forums An edge that halves the weight of worn armour and shield
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Gumbytie
Senior Member

Join Date: Jun 2010
Location: Florida
Posts: 169

December 28th, 2015, 01:32 PM
So I am working on file for Beasts and Barbarians and stumped myself building this Edge: Hoplite Training.

In a nutshell:

Quote:
 When calculating encumbrance, he considers only half of the weight of the armor and shield he wears.
Any ideas if this is possible? Can we do a search and look for worn armor and shield and modify the weight value?
#1
Senior Member

Join Date: Nov 2009
Posts: 891

December 29th, 2015, 09:52 PM
Okay, I have had a chance to test this code to make sure that it works before sharing it.

Phase: Pre-Traits
Priority: 5000

Code:
var weight as number
weight = 0

~ Get total weight from equipped armor
foreach pick in hero from Armor where "Equipped.Equipped"
weight += eachpick.field[gearWeight].value
nexteach

~ Get total weight from equipped shields
foreach pick in hero from Shield where "Equipped.Equipped"
weight += eachpick.field[gearWeight].value
nexteach

~ Apply the half of the total as a reduction to total encumbrance.
weight = round(weight / 2,0,-1)
perform #resspent[resEncumb,-,weight,"Reduced Weight"]
I know that the "Reduced Weight" is redundant, but I like to use it as it is a comment in itself and makes the code more readable.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
#2

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