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KIloseven
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Join Date: Jul 2010
Posts: 1

Old July 11th, 2010, 02:25 PM
Will the product be Linux-compatible? Will it work with WINE?
KIloseven is offline   #11 Reply With Quote
Aaron C
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Join Date: Jul 2010
Location: America's Midwest
Posts: 13

Old July 27th, 2010, 11:31 PM
Like the others, I have been nothing but impressed with the Hero Lab program, it has been the best Player digital play aid that I have purchased since the old Dungeons & Dragons 3rd edition E-tool.
Here are the items that I would like to see available for Mutants & Masterminds data file(both 2nd and the upcoming 3rd editions):

1) Campaign Outline/ Adventure Portfolio (the main interface): The main interface for the program listing adventures (past, present, and potential) much like the journal tab and/or dashboard viewfor the Hero Lab program where adventures of the campaign can be brought up.

2) Setting Planner (campaign and adventure): A place to flush out key locations for the entire campaign world and individual adventure settings (would love to see data items like the Freedom City sourcebooks and atlases incorporated in the program for/as “generic” templates).

3) NPC stat generator (low power level templates) : A miniature version of the Hero Lab program with the standard templates such as those found in the Core Rule Book Chapter 11 in the “supporting character” section.

4) Hero/Villain Import from Hero Lab: A more GM-Friendly tactical interface of Hero Lab portfolios for keeping track of how the Heroes and Villains are faring throughout the course of the adventure/campaign. Also would like to be able to save round by round results for player after action review and for future event twists (characters having flashback sequences and such)

5) Organization builder: Like the minions tab in the HL program, a subdirectory to flush out villainous/heroic/governmental organizations.

6) Printing options: Various ways of printing off the information inputted into the program such as standard adventure (w/ event text in highlighted areas), outline format, etc.

7) Event builder: An area to create events with possible outcomes as well as stat blocks and mechanics to be used when event is triggered (saves, skills, attacks, etc.)

I know that is a lot of things to read through and I don’t even know if any of them are feasible possibilities, but thank you for taking the time none the less!

I look forward to the beta.

Yes, yes. I know what THAC0 means, and remember when the lower the AC the harder it was to hit. I remember the most fearsome monster ever was the tarrasque! I am a veteran of the Old Guard of Grognards!
Aaron C is offline   #12 Reply With Quote
DMG
Senior Member
 
Join Date: Jun 2007
Location: Queensland, Australia
Posts: 195

Old July 29th, 2010, 01:50 AM
Another idea would be to allow the inclusion of custom Google Maps.

World of Darkness games are based on "real" earth & being able to use the custom information features in Google Maps would be great.
DMG is offline   #13 Reply With Quote
chiefweasel
Senior Member
 
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,321

Old August 3rd, 2010, 05:30 AM
Just my 2 cents, I would like to see the product be able to integrate with d20Pro. Also time tracking and weather tracking. Instantly being able to determine random encounters, complete with treasure.

Web site - Cheese Weasel Logistics - www.cheeseweasel.net
Twitter - @CheeseWeaselGMZ
For user created content check out www.d20pfsrd.com and www.cheeseweasel.net
For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5
chiefweasel is offline   #14 Reply With Quote
Kesendeja
Member
 
Join Date: Aug 2009
Posts: 86

Old August 18th, 2010, 01:26 AM
I'd like a customizable calendar that can keep track of astronomical data (like moons phases or eclipses), months and days that exist outside of the standard months (like the 5 blank days of the Mayan calendar).

A way to manage random tables, like encounters, weather or treasure tables.

Setting detail tracker. A place to enter information about specific places in the world, custom maps, and the like.

Adventure logs, a place to keep track of what the characters have done, and how it affects those around them.
Kesendeja is offline   #15 Reply With Quote
Nikmal
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Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 668

Old August 23rd, 2010, 08:48 AM
Will Golarion by chance be supported since Lone Wolf Development has the Paizo License now?

At least without having to manually type it all in ourselves?
Nikmal is offline   #16 Reply With Quote
rob
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Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,003

Old September 1st, 2010, 12:07 AM
Quote:
Originally Posted by Nikmal View Post
Will Golarion by chance be supported since Lone Wolf Development has the Paizo License now?

At least without having to manually type it all in ourselves?
The license with Paizo is specifically for Hero Lab. We provided Paizo with an early demo of Realm Works and we've begun discussions with them. However, I don't expect anything to become definite until we get much closer to having Realm Works ready for release. Based on the lengthy period involved to secure the license for Hero Lab, a decision from Paizo could easily come well after we release Realm Works. That being said, if anyone wants to lobby Paizo to support Realm Works, we certainly won't complain.
rob is offline   #17 Reply With Quote
LeeSmith
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Join Date: Nov 2008
Location: Bay Area, California
Posts: 100

Old September 7th, 2010, 08:07 AM
Any updates on this product? Last post was Feb. I think this would be a great product.

Last edited by LeeSmith; September 7th, 2010 at 08:40 AM.
LeeSmith is offline   #18 Reply With Quote
LeeSmith
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Join Date: Nov 2008
Location: Bay Area, California
Posts: 100

Old September 7th, 2010, 09:30 AM
Any news on when this product will be released?
LeeSmith is offline   #19 Reply With Quote
Colen
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Join Date: Dec 2008
Posts: 4,728

Old September 27th, 2010, 02:53 PM
We should have a little more information in this month's newsletter, which should be out in the next few days.
Colen is offline   #20 Reply With Quote
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