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TaylorBland
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Join Date: Apr 2014
Location: Abilene, TX
Posts: 97

Old February 26th, 2018, 04:14 PM
Just wondering if there was any update on this project? if not its cool, its just that my group was wondering about it. thanks and good luck.
TaylorBland is offline   #31 Reply With Quote
Tasha
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Join Date: Aug 2011
Location: East SF Bay Area
Posts: 44

Old June 27th, 2018, 09:40 AM
I would love to hear more about this project. I hope that Andrew is doing ok.

Suggestion about contacting Green Ronin. Perhaps try posting on their Forums about the project.
Tasha is offline   #32 Reply With Quote
TaylorBland
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Join Date: Apr 2014
Location: Abilene, TX
Posts: 97

Old December 29th, 2018, 11:10 AM
i redownloaded the Fantasy Age Github link and got this mess of errors.

<?xml version="1.0" encoding="ISO-8859-1"?>
-<document game="Fantasy AGE">
-<unknowns>
-<unknown name="Bount trtUser">
<task name="Component Ability: Eval Script #1"> </task>
</unknown>
-<unknown name="Bount trtUser">
<task name="Component Focus: Eval Script #3"> </task>
</unknown>
</unknowns>
<duplicates> </duplicates>
<errors> </errors>
-<names>
<name name="Accrue Weight" full="Component Gear: Accrue Weight"/>
<name name="Assign Dynamic Tagexpr" full="Component Advance: Assign Dynamic Tagexpr"/>
<name name="Assign SpecialTab" full="Component SpecialTab: Assign SpecialTab"/>
<name name="Bound trtUser" full="Field trtUser: Bound trtUser"/>
<name name="Calc Char Lev" full="Field acLevel: Calc Char Lev"/>
<name name="Calc Next XP" full="Field acNextXP: Calc Next XP"/>
<name name="Calc XP Max" full="Thing resXP: Calc XP Max"/>
<name name="Calc XP Needed for Next Level" full="Field acXPNeeded: Calc XP Needed for Next Level"/>
<name name="Calc acHPBonus" full="Field acHPBonus: Calc acHPBonus"/>
<name name="Calc acHPMax" full="Field acHPMax: Calc acHPMax"/>
<name name="Calc acHPMin" full="Field acHPMin: Calc acHPMin"/>
<name name="Calc acHPNow" full="Field acHPNow: Calc acHPNow"/>
<name name="Calc acHPPenal" full="Field acHPPenal: Calc acHPPenal"/>
<name name="Calc resLeft" full="Field resLeft: Calc resLeft"/>
<name name="Calc trkLeft" full="Field trkLeft: Calc trkLeft"/>
<name name="Calc trtFinal" full="Field trtFinal: Calc trtFinal"/>
<name name="Check Hands" full="Thing valHands: Check Hands"/>
<name name="Derived trtFinal" full="Component Ability: Derived trtFinal"/>
<name name="Derived trtFinal" full="Component Derived: Derived trtFinal"/>
<name name="Equip Armor" full="Component Armor: Equip Armor"/>
<name name="Equip Shield" full="Component Shield: Equip Shield"/>
<name name="Equipped" full="Component Equippable: Equipped"/>
<name name="Set spSumm" full="Component SpecialTab: Set spSumm"/>
</names>
-<dependencies>
-<depends name="Component Equippable: Eval Script #2" priority="4000" phase="Initialization">
<before name="Component Equippable: Equipped" priority="5000" phase="Initialization"/>
</depends>
-<depends name="Thing adjAttr: Eval Script #1" priority="8000" phase="Setup">
<before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing adjDerived: Eval Script #1" priority="8000" phase="Setup">
<before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing adjSkill: Eval Script #1" priority="8000" phase="Setup">
<before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Field acLevel: Calc Char Lev" priority="50" phase="Level">
<after name="Thing resXP: Calc XP Max" priority="1000" phase="Setup"/>
</depends>
-<depends name="Field acNextXP: Calc Next XP" priority="100" phase="Level">
<after name="Field acLevel: Calc Char Lev" priority="50" phase="Level"/>
</depends>
-<depends name="Field acXPNeeded: Calc XP Needed for Next Level" priority="150" phase="Level">
<after name="Field acNextXP: Calc Next XP" priority="100" phase="Level"/>
</depends>
-<depends name="Component Defense: Eval Script #2" priority="5000" phase="Pre-Ability">
<before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
<after name="Component Equippable: Equipped" priority="5000" phase="Initialization"/>
</depends>
-<depends name="Field trtUser: Bound trtUser" priority="1000" phase="Ability">
<before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trDefense: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trHealth: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trInit: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trPowerPts: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trResist: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Thing trSample: Eval Script #1" priority="4000" phase="Ability">
<before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/>
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Field acHPMax: Calc acHPMax" priority="5002" phase="Ability">
<after name="Field acHPBonus: Calc acHPBonus" priority="5000" phase="Ability"/>
<after name="Field acHPMin: Calc acHPMin" priority="5000" phase="Ability"/>
</depends>
-<depends name="Field acHPNow: Calc acHPNow" priority="5100" phase="Ability">
<after name="Field acHPMax: Calc acHPMax" priority="5002" phase="Ability"/>
</depends>
-<depends name="Field acHPPenal: Calc acHPPenal" priority="5200" phase="Ability">
<after name="Field acHPNow: Calc acHPNow" priority="5100" phase="Ability"/>
</depends>
-<depends name="Component Ability: Eval Script #2" priority="10000" phase="Ability">
<before name="Field resLeft: Calc resLeft" priority="1000" phase="Final"/>
<after name="Field trtUser: Bound trtUser" priority="1000" phase="Ability"/>
</depends>
-<depends name="Component Equippable: Eval Script #3" priority="5000" phase="Final">
<before name="Thing valHands: Check Hands" priority="8000" phase="Validation"/>
</depends>
-<depends name="Field sklRoll: Calculate (Net Skill Roll)" priority="5000" phase="Final">
<after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/>
</depends>
-<depends name="Field acHPSumm: Calculate (Health Summary)" priority="1000" phase="Render">
<after name="Field acHPNow: Calc acHPNow" priority="5100" phase="Ability"/>
</depends>
</dependencies>
-<timing>
-<phase phase="Initialization (0)">
-<priority priority="3000">
<task name="Component Ability: Eval Script #1"> </task>
</priority>
-<priority priority="4000">
<task name="Component Equippable: Eval Script #2"> </task>
</priority>
-<priority priority="5000">
<task name="Component Equippable: Equipped"> </task>
<task name="Field grCost: Calculate (Cost)"> </task>
</priority>
-<priority priority="10000">
<task name="Component SpecialTab: Assign SpecialTab"> </task>
</priority>
</phase>
-<phase phase="Setup (1)">
-<priority priority="100">
<task name="Component Activation: Eval Script #3"> </task>
<task name="Component Adjustment: Eval Script #1"> </task>
<task name="Component AdvDetails: Eval Script #1"> </task>
</priority>
-<priority priority="1000">
<task name="Thing resXP: Calc XP Max"> </task>
<task name="Component Personal: Eval Script #1"> </task>
<task name="Thing resAP: Eval Script #1"> </task>
<task name="Thing resAbility: Eval Script #1"> </task>
</priority>
-<priority priority="3000">
<task name="Component CanAdvance: Eval Script #1"> </task>
<task name="Component CanAdvance: Eval Script #2"> </task>
<task name="Component CanAdvance: Eval Script #3"> </task>
</priority>
-<priority priority="5000">
<task name="Component Actor: Eval Script #4"> </task>
<task name="Component Advance: Eval Script #1"> </task>
<task name="Component Background: Eval Script #1"> </task>
<task name="Component Class: Eval Script #1"> </task>
<task name="Component Focus: Eval Script #1"> </task>
<task name="Component Focus: Eval Script #2"> </task>
<task name="Component Race: Eval Script #1"> </task>
<task name="Component Social: Eval Script #1"> </task>
<task name="Component Talent: Eval Script #1"> </task>
<task name="Component WeapMelee: Eval Script #1"> </task>
<task name="Component WepGroup: Eval Script #1"> </task>
<task name="Component Armor: Equip Armor"> </task>
<task name="Component Shield: Equip Shield"> </task>
</priority>
-<priority priority="8000">
<task name="Thing adjAttr: Eval Script #1"> </task>
<task name="Thing adjDerived: Eval Script #1"> </task>
<task name="Thing adjSkill: Eval Script #1"> </task>
</priority>
-<priority priority="9000">
<task name="Component SpecialTab: Eval Script #2"> </task>
</priority>
-<priority priority="10000">
<task name="Component Custom: Eval Script #1"> </task>
<task name="Field adjUser: Bound (Adjust By)"> </task>
</priority>
</phase>
-<phase phase="Effects (2)">
-<priority priority="1000">
<task name="Component CanAdvance: Eval Script #4"> </task>
</priority>
-<priority priority="5000">
<task name="Component Actor: Eval Script #3"> </task>
</priority>
-<priority priority="10000">
<task name="Component Gear: Accrue Weight"> </task>
</priority>
</phase>
-<phase phase="Level (4)">
-<priority priority="50">
<task name="Field acLevel: Calc Char Lev"> </task>
</priority>
-<priority priority="100">
<task name="Field acNextXP: Calc Next XP"> </task>
</priority>
-<priority priority="150">
<task name="Field acXPNeeded: Calc XP Needed for Next Level"> </task>
</priority>
</phase>
-<phase phase="Post-Level (5)">
-<priority priority="1000">
<task name="Thing resPriAbil: Eval Script #1"> </task>
<task name="Thing resPrimFoc: Eval Script #1"> </task>
<task name="Thing resSecAbil: Eval Script #1"> </task>
<task name="Thing resSecFoc: Eval Script #1"> </task>
</priority>
-<priority priority="3000">
<task name="Component Focus: Eval Script #3"> </task>
</priority>
-<priority priority="10000">
<task name="Thing rMixHerita: Eval Script #1"> </task>
</priority>
</phase>
-<phase phase="Pre-Ability (6)">
-<priority priority="5000">
<task name="Component Defense: Eval Script #2"> </task>
<task name="Component Race: Eval Script #2"> </task>
<task name="Component RacialBen: Eval Script #1"> </task>
</priority>
</phase>
-<phase phase="Ability (7)">
-<priority priority="1000">
<task name="Field trtUser: Bound trtUser"> </task>
</priority>
-<priority priority="3000">
<task name="Field trtFinal: Calc trtFinal"> </task>
</priority>
-<priority priority="4000">
<task name="Thing trDefense: Eval Script #1"> </task>
<task name="Thing trHealth: Eval Script #1"> </task>
<task name="Thing trInit: Eval Script #1"> </task>
<task name="Thing trPowerPts: Eval Script #1"> </task>
<task name="Thing trResist: Eval Script #1"> </task>
<task name="Thing trSample: Eval Script #1"> </task>
</priority>
-<priority priority="5000">
<task name="Field acHPBonus: Calc acHPBonus"> </task>
<task name="Field acHPMin: Calc acHPMin"> </task>
</priority>
-<priority priority="5002">
<task name="Field acHPMax: Calc acHPMax"> </task>
</priority>
-<priority priority="5100">
<task name="Field acHPNow: Calc acHPNow"> </task>
</priority>
-<priority priority="5200">
<task name="Field acHPPenal: Calc acHPPenal"> </task>
</priority>
-<priority priority="6000">
<task name="Component Ability: Derived trtFinal"> </task>
</priority>
-<priority priority="10000">
<task name="Component Ability: Eval Script #2"> </task>
</priority>
</phase>
-<phase phase="Post-Ability (8)">
-<priority priority="1000">
<task name="Component AbilityAdv: Eval Script #1"> </task>
</priority>
</phase>
-<phase phase="Final (9)">
-<priority priority="1000">
<task name="Field resLeft: Calc resLeft"> </task>
<task name="Field trkLeft: Calc trkLeft"> </task>
<task name="Component Actor: Eval Script #1"> </task>
<task name="Component Actor: Eval Script #2"> </task>
<task name="Component Advance: Eval Script #3"> </task>
<task name="Component Ammunition: Eval Script #1"> </task>
<task name="Thing trkPower: Eval Script #1"> </task>
</priority>
-<priority priority="5000">
<task name="Component Defense: Eval Script #1"> </task>
<task name="Component Equippable: Eval Script #3"> </task>
<task name="Component Trait: Eval Script #2"> </task>
<task name="Component WeaponBase: Eval Script #1"> </task>
<task name="Field sklRoll: Calculate (Net Skill Roll)"> </task>
</priority>
-<priority priority="10000">
<task name="Component Advance: Eval Script #6"> </task>
<task name="Thing rsDarkSigh: Eval Script #1"> </task>
</priority>
</phase>
-<phase phase="Validation (10)">
-<priority priority="5000">
<task name="Component Resource: Eval Rule #1"> </task>
<task name="Component Resource: Eval Rule #2"> </task>
</priority>
-<priority priority="8000">
<task name="Thing valHands: Check Hands"> </task>
<task name="Thing valArmor: Eval Rule #1"> </task>
<task name="Thing valCP: Eval Rule #1"> </task>
<task name="Thing valCP: Eval Rule #2"> </task>
<task name="Thing valRace: Eval Rule #1"> </task>
<task name="Thing valShields: Eval Rule #1"> </task>
</priority>
-<priority priority="9000">
<task name="Component Domain: Eval Rule #1"> </task>
</priority>
-<priority priority="10000">
<task name="Component Adjustment: Eval Rule #1"> </task>
<task name="Component Armor: Eval Rule #1"> </task>
<task name="Component Equippable: Eval Rule #1"> </task>
<task name="Component Equippable: Eval Rule #2"> </task>
<task name="Component Shield: Eval Rule #1"> </task>
<task name="Component UserSelect: Eval Rule #1"> </task>
</priority>
</phase>
-<phase phase="Render (11)">
-<priority priority="500">
<task name="Component Domain: Eval Script #1"> </task>
<task name="Component UserSelect: Eval Script #1"> </task>
</priority>
-<priority priority="1000">
<task name="Component Adjustment: Eval Script #2"> </task>
<task name="Component Advance: Eval Script #4"> </task>
<task name="Component WeaponBase: Eval Script #2"> </task>
<task name="Field acHPSumm: Calculate (Health Summary)"> </task>
<task name="Field acPPSumm: Calculate (Power Summary)"> </task>
<task name="Field trkUser: Bound (User Value)"> </task>
</priority>
-<priority priority="2000">
<task name="Component Advance: Assign Dynamic Tagexpr"> </task>
<task name="Component WeapMelee: Eval Script #3"> </task>
<task name="Component WeapRange: Eval Script #2"> </task>
</priority>
-<priority priority="5000">
<task name="Component Trait: Eval Script #1"> </task>
</priority>
-<priority priority="9000">
<task name="Component Resource: Eval Script #1"> </task>
<task name="Component Resource: Eval Script #2"> </task>
</priority>
-<priority priority="10000">
<task name="Field jrnSummary: Calculate (Summary)"> </task>
<task name="Field perAge: Bound (Age)"> </task>
<task name="Field perHeight: Bound (Height)"> </task>
<task name="Field perWeight: Bound (Weight)"> </task>
<task name="Field resAddItem: Calculate (Add Item Text)"> </task>
<task name="Field usrSource1: Calculate (Source for Menu #1 Choices)"> </task>
<task name="Field usrSource2: Calculate (Source for Menu #2 Choices)"> </task>
<task name="Field wpRange: Calculate (Range)"> </task>
<task name="Component SpecialTab: Set spSumm"> </task>
</priority>
</phase>
</timing>
</document>

I'm not good with code so help would be great
TaylorBland is offline   #33 Reply With Quote
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