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The GIT!
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Join Date: Mar 2013
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Old November 20th, 2015, 05:56 AM
Quote:
Originally Posted by CapedCrusader View Post
OK, I see the what you're talking about. I'll get that fixed. Thanks for pointing it out!
No problem - I tried the Cyberware and as far as I can tell that works great. So far (other than the errors caused to other user files) the only real issue I've had with the SF Companion is the skills in Robotic Mods.

All in all I have to say you've done a great job considering how much you had to contend with to adapt the SFC.
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CapedCrusader
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Old November 20th, 2015, 09:39 PM
Thanks! It was quite a chore getting everything to work. The folks at Pinnacle were very good at making things friendly for us (Thanks, Shane and Clint!) but there was just a lot there.

_
Currently Running: Savage Grimnoir, Savage Galaxy Rangers
Currently Playing: Pathfinder 2 Test, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Interface Zero 2.0, Slipstream, Solomon Kane
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dartnet
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Old November 21st, 2015, 07:31 AM
Any idea when we will see the new Super Powers Companion?
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CapedCrusader
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Old November 22nd, 2015, 10:11 AM
Soon, I am already over half way done with it. Plus, one of my groups is playing in that realm, so I have extra incentive. (My own group breathing down my neck)

_
Currently Running: Savage Grimnoir, Savage Galaxy Rangers
Currently Playing: Pathfinder 2 Test, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Interface Zero 2.0, Slipstream, Solomon Kane
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BBiggar
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Old November 24th, 2015, 07:13 AM
Just a quick thanks to all you guys who worked on this addition, great job all!
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CapedCrusader
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Old November 29th, 2015, 02:11 PM
You are extremely welcome!!

_
Currently Running: Savage Grimnoir, Savage Galaxy Rangers
Currently Playing: Pathfinder 2 Test, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Interface Zero 2.0, Slipstream, Solomon Kane
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tigerguy786
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Old December 26th, 2015, 06:50 AM
I noticed an issue...or maybe I'm just not seeing something important, but when you add a robot, it starts with no attribute points (or at least I can't add anything to attributes on the basics tab) even though it's supposed to start with 5. Help?

Tyger! Tyger! burning bright
In the forests of the night,
What immortal hand or eye
Could frame thy fearful symmetry?
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CapedCrusader
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Old January 2nd, 2016, 02:17 PM
Are you talking about adding a Robot (a character buying one) or creating a robotic character? A bought Robot doesn't really get those Attribute points, it's not a PC.

_
Currently Running: Savage Grimnoir, Savage Galaxy Rangers
Currently Playing: Pathfinder 2 Test, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Interface Zero 2.0, Slipstream, Solomon Kane
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The GIT!
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Old January 12th, 2016, 07:40 PM
Quote:
Originally Posted by CapedCrusader View Post
OK, I see the what you're talking about. I'll get that fixed. Thanks for pointing it out!
Any further news on updates to the SW SFC (specifically the robot mods)?
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Gumbytie
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Old February 4th, 2016, 11:15 AM
Quote:
Originally Posted by The GIT! View Post
Any further news on updates to the SW SFC (specifically the robot mods)?
I was wondering myself, as I encountered the same problem regarding skill costs on robots.

Another issue:

Quote:
Are you talking about adding a Robot (a character buying one) or creating a robotic character? A bought Robot doesn't really get those Attribute points, it's not a PC.
by CapedCrusader.

I disagree with this statement but perhaps a ruling from Pinnacle is needed. Look in the SciFi Companion page 37:

Quote:
...It has 5 attribute points and 15 skill points (used just like building characters). Each attribute point and every two skill points can be dropped for a $1000 discount (minimum of $1000) and one additional Mod slot.
So that seems to me, that any robot is built with the 5/15 points PLUS any extra benefits from Mods. Makes sense in that robots don't level up beyond that creation point. So that allows them to get a higher Strength, for example. The fact that you can sacrifice these points for additional Mods seems to reinforce the point.

Okay, one more thought. Any chance that a PC Construct (Race) could open the Robotic Mods tab, since they have this ability as well?
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