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Senior Member
Join Date: Aug 2009
Posts: 125
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Quote:
While you are correct that the special materials require only masterwork, in order to add any named enchantment (i.e. keen, shadowed, ghost touch, etc) to an armor or weapon, it has to be +1 first (which means it ALSO must be masterwork; HL will do that for you). |
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#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Apr 2006
Posts: 649
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From what I read in the Pathfinder book, these are the steps in creating a magic item:
1. Begin with a masterwork item. As I read it, the special materials all either explicitly state or imply that items made with them are masterwork. 2. Add a +x enhancement bonus. 3. Add any special abilities (keen, shadow, etc.). What I was trying to do was make a Mithral Shirt +1, Shadow. I didn't find any reason in the Pathfinder book that I can't do that, but HL wouldn't let me use a mithral shirt as my base item. |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,215
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Quote:
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,215
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Quote:
Why change the size of the bullets? The sling itself calculates the damage for being a size S weapon. |
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#4 |
Senior Member
Join Date: Aug 2009
Posts: 125
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Quote:
Can l send you the character file to see what I mean? |
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#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,215
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Quote:
If it is by the name, my email is my user name here, @wolflair.com. |
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#6 |
Senior Member
Join Date: Aug 2009
Posts: 125
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Quote:
I do have an actual bug this time (I promise!).. edit: two found. Is it easier if I include them in a single post, or are separate post per bug better?: First, I want to apologize for how I found this out. I swear I'm not the GM of this character, and had no say in allowing its creation. I'm just trying to get it to be converted to PF from 3.5 for the player in our game. 1. When making a halfling rogue w/ the half-dragon template (lord help me), I found that the claws and bite are not being resized as small according to p302 of the Bestiary. 2. The Half-dragon template is not making Fly a class skill (when given a fly speed, the fly skill description states that it is gained as a class skill) Last edited by djc664; February 12th, 2010 at 09:36 AM. |
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#7 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,215
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Once the next version is out, check these again - I think they're things I've caught since the last update.
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#8 |
Member
Join Date: Feb 2010
Posts: 33
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Bug:
In the PDF generation/preview, with Feat descriptions turned on, only the first 3 lines of the Feats/Traits/Flaws and Specail Ability Descriptions are displayed. The rest is cut off. Ex: Swift Tracker (Ex) Beginning at 8th level, a ranger can move at his normal speed while using Surivival to follow tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal It ends there. 'speed while tracking.' is cutoff Bug: In PDF generation/preview, the skills Knowledge: Dungeoneering and Knowledge: The Planes are displayed in a smaller font than the rest of the skills. Possible Bug: Companion animal's inventory does not get printed in last sheet. In the case of this particular character, it was a horse. He's a ranger and has half his gear stowed in saddlebags. It does show up if I print the full sheet for the horse though. |
#9 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,215
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Quote:
Quote:
To be fixed, thanks for the report. Last edited by Mathias; February 19th, 2010 at 01:37 PM. |
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