Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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(a bug reports thread for the 7/30/12 update)
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#1 |
Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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If you have Multiple "Spend Karma" entries under your advancement tab they are grouped so that you can only remove the latest one.
This is annoying if they're for separate things (In this case one was an adjustment due to the bug buying off In Debt and 1 was an uncategorized karma spend which wasn't related. I was looking to remove the adjustment for removing In Debt and couldn't) |
#2 |
Junior Member
Join Date: Apr 2012
Posts: 4
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The Program Options for Complex Forms in the Printout are appearing underneath the complex form below it
Ex: An CF of Exploit with (Mute) the Word (Mute) is inside Spoof |
#3 |
Junior Member
Join Date: Apr 2012
Location: Australia
Posts: 11
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Under the Karma system, Karma costs for Race/Infected/Drake still do not appear to be calculated properly... for example, if I add an Infected quality of Vampire to a Human character, it only costs 40 Karma. Of if I add the Banshee quality to an Elf, it only costs 10 Karma points, while the Elf quality costs 15 Karma points.
And the Drake quality added to either Human or Elf costs nothing at all. Am I missing something? |
#4 |
Junior Member
Join Date: Aug 2011
Posts: 15
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Matrix -> Commlinks -> Modifications
Some modifications (Skinlink, Hardening) are present both under "Commlink/Electronic Modifications" and "Wireless Modifications". The former costs slots too, the latter don't. |
#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Unfortunately, I need to support both Unwired's Commlink Modifications section and the original printings of those options - Unwired is so vague about which devices beyond commlinks use their accessory slot mechanism that I want to allow both versions so that individual GMs can decide how they want to interpret those rules for each device. Those without the Unwired book also need to be able to select those devices without using up accessory slots their device won't have.
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#6 |
Junior Member
Join Date: Aug 2011
Posts: 15
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Yes, I was just thinking about that it seemed more a rules glitch...!
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#7 |
Junior Member
Join Date: Aug 2011
Posts: 15
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Armor Modifications:
Gel Pack should add 1 point of modification (it adds none). I've activated the "Enforce Armor Suit Capacity", but I can put any amount of Capacity without any warning. The Help description under Details for "Enforce Armor Suit Capacity" and "Enforce Maximum Armor Modification" is wrong (it's a cut/paste of the previous row). Last edited by LukeZ; August 1st, 2012 at 03:51 PM. |
#8 |
Senior Member
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Transys Cybernaut military commlink is misspelt as Transsys.
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#9 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Quote:
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#10 |
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