Junior Member
Join Date: Aug 2011
Posts: 11
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With Bone Density my PC unarmed Attack should increase in DV according to SR4A pg 347.
I have Dwarf modified Strength 11, Used Bone Density level 4 seeing Damage Value 6P. Should be seeing 9P. Also is there a way of having the option of applying the Black Market discount in PC creation. Our GM allows us to use it on Ware. No worries if not a possibility. Thanks you for all the work on making this a kickass program. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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(a bug reports thread for the 5/1/12 release)
Unfortunately, there are still some sections of the Shadowrun files we haven't completed yet. These are all coming as soon as we can get them accomplished. There's no need to repeat these items as bug reports.
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#2 |
Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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BUG: Infected attribute adjustments, and Racial Minimums
According to Runner's Companion (pp76-77, "Building an Infected Character", and p79, "Infected Attribute Modifier Table"), an attribute can never have a minimum of less than 1. This is in line with the core rules, where a Troll's "-2 Agility" does not reduce the minimum Agility score to less than 1. The cost for a score at it's racial minimum should always be 0BP - a Troll spends as many BP for an Agility of 1, as a Human does. This should remain true for the Infected. However, when building a Human Ghoul, I noticed that the cost for a Charisma of 1 was 20BP. The program is incorrectly treating Infected modifiers as flat penalties/bonusses, rather than as adjustments to the race minimum/maximum. To be perfectly clear: if I want to take an all-attributes-1 Human, and make him a ghoul - resulting in Body 5, Agility 1, Reaction 3, Strength 4, Charisma 1, Intuition 1, Logic 1, Willpower 3, Edge 2, Maic 1 - the program should be reporting that I have only spent 35BP. Presently, it reports Ihave spent 65BP ... because it is incorrectly assessing a cost of 20BP for Charisma 1, and 10BP for Logic 1. In case it helps, example portfolio attached. |
#3 |
Senior Member
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I have a character with two cyberarms, both arms have magnetic system and spurs in them. One is listed as main hand and one as off hand on the augment tab yet on the weapons tab I can't make any of the cyber implant weapons into 'off' in the dropdown for holding.
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#4 |
Junior Member
Join Date: Apr 2012
Posts: 18
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The first issue is why does Latent Dracomorphosis show up as an error once you lock the character after creation? It tells me that I could be a drake at creation by taking the drake option instead of this... probably shouldn't be an error.
Also when you choose Latent Dracomorphosis it says that at some point in the future the GM could descide that this takes place... at that point any Karma you have available is the spent on the 120 point Karma requirement and any future Karma you gain is also applied to that 120 point requirement until it is paid off... can't seem to figure out how to do this in Hero labs... Have a hero in game that this applies to... just putting his character into the system. |
#5 |
Junior Member
Join Date: May 2012
Posts: 3
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Hero Lab is incorrect in using the Meat Body score rather than the average Body score for armor encumbrance. Looking at SR4A page 343 let me post the relevant text here (emphasis added):
When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs involved in the task (round down). If a task requires the careful coordination of sev-eral limbs, use the value of the weakest limb. The attributes of partial limbs (including cyberhands and –feet) may be enhanced, but their attributes only apply for tests directly involving those limbs (such as a Strength Test when gripping something with an enhanced cyberhand). Cyberlimbs cannot hold any bioware, nor any cyber-implants that take up Essence rather than Capacity. Essence cost, Capacity, and other stats can be found on the Cyberlimb table (below). There is no case that checks “meat only”. If you believe that armor encumbrance is a task that requires careful coordination then it uses the lowest score of all limbs. This is possible and it would require that every armor be checked against what limbs are involved in wearing it. For example, an Armored Vest might only use the Torso, while a full suit of FFBA could use the entire body. However, this is a highly complicated interpretation and is not the way Hero Labs handles Armor Encumbrance. I present that Armor encumbrance is “any other case”, and thus uses the average value of all limbs involved in the task (the task is wearing armor). You can clearly wear clothes (or armored clothes) on top of cyberlimbs. The evidence for this is on page 344, “Obvious Cyberlimbs: These implants are immediately recognizable as artificial limbs unless the character covers them with clothing.” Since cyberlimbs can be involved in the task of wearing armor, the average value of all limbs involved should be used. |
#6 |
Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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Armor Encumbrance is not a test, squeenabob.
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#7 |
Senior Member
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Wow have you ever misunderstood squeenabob. Armour encumberance is due to worn armour, as in it's on your body. Implants are inside your body so don't count towards encumberance. I've quoted the rules below, and added in the relevant unspoken information.
Quote:
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#8 |
Junior Member
Join Date: May 2012
Posts: 3
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_Pax_ Thank you for pointing out that it is not a test. That does help explain why Hero Lab uses the 'meat' Body stat.
Canis, I think you were confused on my point. I was not talking about stacking implants with external armor for encumbrance, but rather using the average Body stat for armor encumbrance. I apologize if I was unclear (especially since it appears I was also incorrect). Thank you both for your time. |
#9 |
Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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That's not to say that using Averaged Body, for those with Cyberlimbs, isn't a potentially worthwhile houserule, mind you.
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#10 |
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