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RayPrancer
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Location: United Kingdom
Posts: 80

Old January 22nd, 2011, 01:54 PM
The below seems to be to specific so I'm going to rephrase the post above the line of minus symbols.

I have a set of variant Wizard classes that I need to do the following (in order of importance):

a) Add three specific spells to a Wizard's spellbook
b) Add the same three specific spells to the list of legal bonus spells
c) Add a first level bonus spell
d) Allow selection of a second variant class if Int is at least 16

I'm unsure how to do any of these either via the editor (preferable if possible) or via editing the user file. It's essential that point a) is addressed, but points b) to d) are nice to haves not neccessities as they grew out of inputting the first example in the editor and were not originally part of the play.

The rest of the below essentially asks to use Charm Person, Sleep and Hypnotism as the spells in any examples given
-----------------------
I have eight variant Wizard classes which each fix the first three spells a Wizard chooses - in exchange they get +1 1st-Level specialist spell per day and the spells are allowed to fill the slot for specialisation. Each class has a pre-requisite that none of it's spells be from a forbidden school.

I'm unsure of the relevent coding and am currently adding one spell per level and none of the required spells to the book. For reference a list of the classes is produced after the question - though I think the Hypnotic Wizard is probably the simplist and best to use for an example. They all affect first level and it should be possible to select any two if your intelligence score is at least 16 - if it's less you can only select one.

So it should be possible to create an 18 Int Wizard character with a Favored School of Illusion, Prohibited Schools of Necromancy and Abjuration who is a member of the Hypnotic Order and has both the Hypnotic Wizard and Pliable Wizard variant classes who in addition to being able to use illusion spells can learn Charm Person, Sleep or Hypnotism as his bonus spell for first level and he gets three specialisation slots per level.

A second example - a generalist who becomes a Hypnotic Wizard gets +1 specialisation spell which can only be used to hold Charm Person, Sleep or Hypnotism.

Order: Forcemesiters of Altka
Variant: Forcemeister Wizard
Spells Required: Magic Missle, Mage Armor, Shocking Grasp

Order: Caustic School of Zork's Chasm
Prestiege Class: Caustic Scholar
Variant: Caustic Wizard
Spells Required: Buring Hands, Mage Armor, Grease

Order: Innovative Order for Magical Betterment
Variant: Utility Wizard
Spells Required: Alarm, Sleep, Featherfall

Order: Narthen Necromancers
Variant: Narthen Wizard
Spells Required: Chill Touch, Ray of Enfeeblement, Cause Fear

Order: Pliable Ilussionist of Zimpopo
Variant: Pliable Wizard
Spells: Color Spray, Diguise Self, Silent Image

Order: The Hypnotic Order
Variant: Hypnotic Wizard
Spells: Charm Person, Sleep, Hypnotism

Order: Future Adveturer's Training
Variant: Adventuring Wizard
Spells: Mage Armor, Magic Missle, Feather Fall

Order: Ray Beam Sunshine School
Variant: Raymaster Wizard
Spells: Ray of Enfeeblement, Burning Hands, Color Spray

Last edited by RayPrancer; January 22nd, 2011 at 02:32 PM. Reason: Clarifyng and Simplyfing question
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RayPrancer
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Old February 11th, 2011, 03:40 PM
Can you confirm it is not currently possible to add specific spells to a Wizard's Spellbook by adding a script to a variant class? If it is possible, how?

Thanks,

Ray
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Lawful_g
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Old February 11th, 2011, 03:58 PM
I don't think it is possible to add spells like you want to, but you can require the user to take specific spells and throw an error if he doesn't. Look at my Draconic Legacy feat for an example of requiring a Sorceror to take specific spells as bonus spells.

For adding to secondary spells, look at Focused Specialist feat. I think I did that one... maybe?
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