Member
Join Date: Jan 2007
Posts: 52
|
I'm entering a class from a third party product (the Elderkin from the Blackmoor player's guide.)
Their charisma determines the levels of the spells they can cast. (e.g. 16 charisma = level 6 spells). However, the class's bonus spells are based on wisdom, rather than charisma. I can't seem to find a way to make this work. Any idea how to put this into Hero Lab? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
|
Tashtego wrote:
> > > I'm entering a class from a third party product (the Elderkin from the > Blackmoor player's guide.) > > Their charisma determines the levels of the spells they can cast. (e.g. > 16 charisma = level 6 spells). However, the class's bonus spells are > based on wisdom, rather than charisma. I can't seem to find a way to > make this work. > > Any idea how to put this into Hero Lab? Currently you can't do this. However, I've just added it - next release, you'll be able to select a separate attribute for the maximum spell level a class can take. (If you leave it blank, it'll default to the bonus spell attribute.) Hope this helps, -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#2 |
|
|