flamepulse
Well-known member
Seriously why are you having herolab online support only starfinder? how about systems people actually play.
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It's been said a few times in the forum, that they are starting HLO with Starfinder, and they may eventually start moving other systems into the fold, AFTER they iron all the kinks out.
Future Roadmap
These are planned features for the future that we’ll begin delivering once the core experience is solid. Most of the caveats for the "coming soon" list apply. These are generally larger features that will take more time to implement and thus are a longer view into the future. You may be familiar with many of these feature names from classic Hero Lab. However, they may change form or function, or be implemented in a completely new way when we deliver them for Hero Lab Online.
- Monster/NPCs
- Starships
- Tactical Console
- Encounter Builder
- Encounter Library
GMs need a superset of what players need. Until HLO is largely complete for players, there's really no point in investing effort on the GM side of things, since HLO won't be useful to anyone without full player support. So the first step is getting everything in place for players. After that, we focus on the GM tools.![]()
One question I have, though, is if you are going to wait until Starfinder GMs have all they need before you provide HLO to Pathfinder players. Seems to me if you can get a player version available to Pathfinder players then you can increase your income by a fair amount and fairly quickly. Then after that you can focus on the GM needs for Starfinder and/or Pathfinder.
Thanks Ian!We don't have a specific timeframe for this yet, but it will be different peop le doing most of the work for Pathfinder and the GM features, so that kind of thing will generally happen in parallel. For most of PF (barring really weird stuff, like a Barroom Brawler -> Martial Focus -> Advanced Weapon Training -> Focused Weapon feat chain where you need to supply class features created by feats created by class features created by feats) we will be able to reuse what we've already made for Starfinder.
Cough 5e Cough...
You know since that's what the majority of the market is playing.
We have 5e in mind, but it's not top of the list because (a) we can't actually make all of it available ourselves because of the incomplete SRD, and (b) we don't have user content functionality for HLO yet to let people fill in the missing parts themselves.
Reading between the lines... WotC sucks.
We absolutely plan to bring the 5ESRD to Hero Lab Online and we are also working toward making the authoring kit available in the future. We aren't there yet, but it is a priority!
Why this sounds great it also makes me very worried. I mean its already been confirmed that to do custom UI for say Pathfinder requires three different scripts and logic in the near future. I will need to support HLC windows/mac, HLC iPad (yes iPad has its own unique logic) and now HLO scripts.One other pretty nice upside here: once we do get to having user content, it will be much, much easier to add custom UI elements, or to handle complicated class' resource pools without the "split everything into multiple configurables" trick from desktop HL. This will make anybody who maintains custom classes or rules subsystems happy, and will make it much easier for archetypes and other "drop in" mechanics to provide a nice interface for new abilities.
Why this sounds great it also makes me very worried. I mean its already been confirmed that to do custom UI for say Pathfinder requires three different scripts and logic in the near future. I will need to support HLC windows/mac, HLC iPad (yes iPad has its own unique logic) and now HLO scripts.
Are you now saying that in addition to the above I will have to have different solutions for HLC and HLO when dealing with configurables? I am not seeing how that is a benefit here of needing to support three totally different designs and script logic.
I am starting to feel I am programming in the android world and have to deal with a fractured market place.
If I was being paid to do the above work by companies I can see it not being a huge deal. But as a free contributor needing to produce three times the amount code to make a product usable is not something I am looking forward too.
Hopefully this is just another 'off the cuff' comment and is leaving out tons of details.![]()
I am not 100% following what your trying to say because I am blind to HLO currently. I guess I will just wait and see how things actually fall out before I get too worried about stuff.Most of the "magic", with option sets as an open-ended upgrade on the current setup of multiple ability pools and linked configurables, will work fine in the desktop HL engine, so that part just depends on us updating existing game systems for it. And we have to do that anyway if we want to use them in HLO.
The only thing that can't easily be backported to desktop HL is the different template system, and that only applies to the parts that can't be automatically generated, which I think would actually be pretty limited for the PF Community Pack.
I am not 100% following what your trying to say because I am blind to HLO currently. I guess I will just wait and see how things actually fall out before I get too worried about stuff.![]()
That would be really sweet! Looking forward to this!The tl;dr version is that we intend for a lot of this new magic to automatically generate UIs without any manual scripting needed to display anything that fits into the standard pattern used for the game system, and we have things in mind that should minimize the amount of work needed for non-standard subsystems like PoW and SoP.