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Version 13.12 of the Pathfinder files for Hero Lab is now available!

Aaron

Well-known member
Just a quick bugfix update for you all! A couple flubs I made with coins purchase led to errors that needed fixing sooner rather than later.

Bug fixes
  • Buying something with the "Crafted" checkbox checked would cause Hero Lab to hang.
  • The Psychic Access ability was able to select obsolete spells, which would then not be available to add to the spells known.
  • The Divine Tracker archetype was conflicting with the Wild Hunter archetype, when a ranger took both they were trying to use the same table for Animal Focuses and Blessings.
  • Equipment Sets were, in some cases, causing an error related to non-standard weapon size.
  • Equipment Sets were not displaying the correct equip boxes when the chosen weapon was of a different size than the hero.
  • The "add all cantrips of selected class to spellbook" button was no longer functioning.
  • The Curse Immunity mythic ability was incorrectly removing the save benefit of the Shattered Psyche oracle curse.
  • The Hellknight's Smite Chaos ability was not increasing damage when activating the "double damage" option.
  • The Draconic Strike ability of the Dragonheir fighter archetype was added at the wrong level, and wasn't applying extra damage when Arcane Strike was active.
  • The Curse Focus for Oracles taken as a secondary class "variant multiclass" option had the wrong summary, and was not functioning for certain curse benefits of Shattered Psyche curse.
  • Journals for mythic characters were showing the "trials" button overlapping the "add money" buttons.
  • Warpriests with Sacred Weapon for a deity who has the long/shortbow as their favored weapon, was not applying benefit to composite bows of the same type.
  • Uncanny Dodge was, in some cases, being added by a class at an earlier level than it should have been.
  • Disfiguring Touch was not available to Psychics.
  • Child of Acavna and Amaznen archetype fighters were missing a starting spellbook.
  • Bifurcated Magic could not choose classes which were potential spellcasters (I.E. would gain caster levels if a certain archetype is applied).

Data File Authoring
  • Deleted the actMod field, which, although had been around for a long time, was shown nowhere in the program and had no function.
  • Added Helper.PotSplCast, which is applied to the class helper of classes which could gain spellcasting through an archetype.
 
Do you know if any changes in script timings happened with this update?

While trying to set bootstrap conditions off mechanics or classes I keep running into a new error of "Condition phase/priority (...) for bootstrap thing '...' occurs after earliest rule/script (GlobalTest/10500)", and I don't have any user files with scripts with that timing, so I'm wondering if something might have changed in that regard.

Edit: Nevermind - this was me not realizing there were some preexisting extra complications with bootstrapping archetypes in particular.
 
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