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bodrin
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Old August 23rd, 2011, 03:40 AM
I'm adding the Council of thieves AP Bestiaries, but i've noticed that the Broken condition for weapons isn't implemented under the adjustments section.

Perchance is this on a to do list somewhere, Or should I just go ahead and try to add the mechanism?
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Mathias
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Old August 23rd, 2011, 07:35 AM
"Equipment, Broken"
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ShadowChemosh
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Old August 23rd, 2011, 09:31 AM
I have to agree that has gotten me on numerous occasions. It got me so often I copied it and made a "Broken Condition" adjustment also. Now my players and I never not find it.

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harmor
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Old September 5th, 2011, 01:56 PM
This is something I could add to armor or weapons, but calculates the broken penalties.

Was thinking of coding this as a "Curse" instead, but its not fixed so not sure how to do this.

Any help would be appreciated.
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RavenX
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Old October 23rd, 2011, 01:08 PM
I would like to put in a request for a clickable checkbox or thing for an item's condition to be broken. I find that my players are frequently breaking weapons and armor and it would be nice to just click the condition on the item and the necessary penalties be applied.
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RavenX
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Old October 23rd, 2011, 02:45 PM
found it, thanks
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harmor
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Old October 23rd, 2011, 06:41 PM
Quote:
Originally Posted by RavenX View Post
I would like to put in a request for a clickable checkbox or thing for an item's condition to be broken. I find that my players are frequently breaking weapons and armor and it would be nice to just click the condition on the item and the necessary penalties be applied.
Agreed. Place it right under the "Masterwork?" checkbox like this for custom items would be nice:



And while you're at it maybe put the Hitpoints/Hardness of the item here with a little text field for keeping track of damage to the item. GM seems to love to sunder our stuff!
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Stephen
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Old January 16th, 2012, 06:23 AM
+1 for adding the broken condition.
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Mathias
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Old January 16th, 2012, 06:59 AM
Broken is usually going to be a temporary condition - something that's added when your weapon gets sundered, and fixed (or tossed and replaced) when you get to a town.

That's why it's an adjustment on the Adjust tab, and not a permanent checkbox in the custom item dialog - it's easier to add and then later, turn off an adjustment than it is to edit and re-edit a custom weapon.
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Jamz
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Old October 6th, 2014, 11:08 AM
Casting Raise Dead on this thread...

Still no answer/thoughts on the following?

"And while you're at it maybe put the Hitpoints/Hardness of the item here with a little text field for keeping track of damage to the item."

We're constantly looking up the Hardness/HP for items. It would be nice if HL did this for us. It already knows mostly everything it needs to figure it out, at least give a default for the item and allow users to edit it and track damage.

When magic items get damaged, it can sometimes be a a long while before they are fixed, the CL required can be higher than the party many times so it sits unfixed.

-Jamz

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