Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Hero Lab V1.0c is now available. This new release includes
preliminary editing capabilities, so you can now start to play around with adding your own custom material. Please remember that the editing functionality will be substantially refined and expanded over the next few weeks. Comments and feedback about the overall way editing is handled are quite welcome. Just don't complain that it's not completed yet or that there are some behavioral bugs with editing that need to be fixed - we know about that stuff and will be getting them addressed. :-) Thanks, Rob --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (408) 927-9880 Lone Wolf Development www.wolflair.com |
#1 |
Junior Member
Join Date: Nov 2006
Posts: 14
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Not a complaint and probably something you are working on.
Example - Prerequisites - Currently it appears you need to know some very basic programming concepts. It would be nice if you could have say a Drop Down to pick a feat or a skill or other choice as a prerequisite and then add the specific. Feat "Advanced Cleave" -> Drop down in prerequisite for feats needed - Cleave. Drop Down for ability - Str - then add the Str score needed 15. Not sure of you have thought of this or if you plan a large How To on adding information. Also a choice for new Items of any type - Magic or Mundane - Weapons, Armor etc. |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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If we were writing Hero Lab exclusively for d20, then we could definitely look into doing pre-requisites as you suggest. The problem is that everything we do in HL has to be competely generic so that it can be adapted to other game systems (we'll be announcing licenses for at least two more game shortly). That being said, there may be some additional ways in which we can improve things further, so I'm going to spend some time thinking about this.
In the interim, you technically don't need any programming skills to write pre-requisites. What you can do is copy an existing feat that is similar in behavior and then just tweak it. For example, Advanced Cleave is just like Cleave in that there is a dependence on anohter feat and a minimum attribute score. So start by copying Cleave in the editor, rename it to Advanced Cleave, and then modifying the pre-requisites is as easy as changing two values. You actually don't have to have any clue about what the script code actually is doing to get this to work. :-) The ability to add your own custom weapons, armor, and other magic items is not yet included in the editor. It will be added in a subsequent release as we get the editor functionality fully into place. The next thing planned for inclusion is classes, so it would be after that. Hope this helps, Rob At 11:27 AM 1/3/2007, you wrote: Quote:
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#3 |
Junior Member
Join Date: Nov 2006
Posts: 14
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Thanks for the info. I was just thinking from ease of use. I work in the computer industry as well. I can think of some of the mistakes that can happen otherwise. Too bad this could not be tailored a bit to each game type.
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