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coyote6
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Join Date: Sep 2007
Location: Salinas, CA
Posts: 67

Old March 4th, 2016, 04:29 PM
I was making a custom magic item that acts like several runestones of various levels - so for example, the wearer can use it to recover two 1st level slots, two 2nd level slots, and two 3rd level slots. But by default, the Tracked Resources section of the In-Play tab seems to show only one resource for the item. How can I have multiple entries for one magic item under Tracked Resources? What Eval Script wizardry does it take?

If it's too complicated or just un-possible, I can just group the uses into one pool and make the player track which level was used manually. But I'm curious to find out if there's a way to make it work.

Thanks,

-Bob
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TheIronGolem
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Join Date: Feb 2015
Posts: 676

Old March 4th, 2016, 06:06 PM
In the General tab of the editor, there is a subtab called Tracker. You can use that to create a tracker for each spell level, and then bootstrap all of them to the magic item.
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coyote6
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Location: Salinas, CA
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Old March 4th, 2016, 11:52 PM
Ah-ha! Thank you, I don't know how I missed that.
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