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Senior Member
Join Date: Jan 2009
Posts: 223
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Has anyone got either of these systems up and running in Hero Lab?
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Junior Member
Join Date: Aug 2014
Posts: 1
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We have the same doubt here....anyone even tried to use the author kit and implement it?
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Senior Member
Volunteer Data File Author
Join Date: Feb 2009
Posts: 173
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I've thought about it, but my AK time has been seriously curtailed with a new job I took in May. :/
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
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Senior Member
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The license situation surrounding MEGS (The system that drives DC Heroes) is so nightmarish that even in this age of brazen retro-cloners nobody has been willing to touch it. And nobody can do a full revival because nobody knows who might actually have the rights among the multiple claimants.
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Senior Member
Join Date: Jul 2008
Posts: 1,318
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Yeah, Mutants & Masterminds 3rd Edition is probably about as close as you're likely to see.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
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Senior Member
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Quote:
Mind you, when applied to the DC Universe it seems to work, but it's not DC Heroes as we used to know it. |
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Senior Member
Join Date: Jul 2008
Posts: 1,318
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Quote:
Now, given that you can't actually IP raw game mechanics, if a sufficiently motivated group wanted to change the names of everything and roll that out, they might get some community funding, but I lost touch with the MEGS community years ago, so I have no idea if that's anywhere in the cards. Probably be a pretty extensive Hero Lab project, too. Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
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Senior Member
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Enormous. A hundred or so powers, with with two different cost levels (one to just get the power at 0APs and more to increase its value), plus skills, nine attributes with two different cost levels, a very large pool of points which is intended to be scaled to match campaign power levels, a variety of mutually incompatible systems for creating gadget/equipment -- all of which change, sometimes dramatically, between editions -- and you get something that's an unholy mess to code.
RPGs aren't typically made like that anymore. DC Heroes was a brilliant late 1980s design. It doesn't match 2014 design philosophies well at all. |
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Senior Member
Volunteer Data File Author
Join Date: Feb 2009
Posts: 173
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I've started work on these data files. Got the AP cost table build last night, and am moving on from there. I'll keep you all posted on my progress.
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
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Senior Member
Volunteer Data File Author
Join Date: Feb 2009
Posts: 173
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Work continues apace. Basics of AP purchasing are in place. Now on to building more basic objects like skills and powers.
WIP screenshot Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
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