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Kendall-DM
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Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220

Old February 18th, 2011, 10:13 AM
Making good progress. Finding out my whole rewrite of the Rogue class is a bit of a pickle, but I am solving that problem, just painstaking. Essentially, besides sneak attack at every odd level, the Rogue gets Trapfinding and every even level gives a special ability (this includes evasion, improved evasion, uncanny dodge, many of the 10th level specials, etc.), some of which require prerequisites. The Rogue becomes more about specializing in a specific area, rather than a strict template. But like Domains, Special Abilities are custom and have to be worked from the outside in, but I've got it down it seems.

I may have a solution for Extra Slot and Extra Spell after a bit of brainstorming earlier this morning. Not sure if it will work, but I'm going to give it a try tonight and see if I can get it to work. I'll keep you updated.
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