Member
Join Date: Jul 2011
Posts: 31
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Found the issue, screaming from magic of faerun is different from magic item compendium.
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#151 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Any news on when, or if, the d20 system is going to get some attention. It's been well over a year since anything has been done... alot of bugs here. I'm particularly interested in having the speed enhancement error fixed.
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#152 |
Junior Member
Join Date: Sep 2011
Posts: 1
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Apologies if this is the wrong thread, but I was wondering how to find the Mephit, Water race? I can see all the other Elemental Mephits, but not the Water one.
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#153 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Will there be a list of what bugs actually got fixed? (I'm not finding any, except for an attempt at fixing the aNormMod bug, which was made worse).
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#154 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Reducing damage from size reduction for natural attack damage on 2d8->3d8 sizes down to 1d10 when it should be sizing down to 2d6. 2d8->2d10 sizes down correctly though.
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#155 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Masterwork weapons that have a magic weapon spell placed on them (and thus an enhancement bonus) are not calculating correctly. The masterwork bonus to hit is stacking with the enhancement bonus to hit.
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#156 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
Nigel Fogg, aka The Wayfarer |
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#157 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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A reminder about an old bug report & a request for a change.
Bug: when doing spell selection as a paladin (and I suspect this is true for other classes) I use the Custom/Metamagic Spell option. Picking "Cure Light Wounds" I add the metamagic feat of "Reach Spell" to give it a range of 30 feet. The problem is an error message which is, as far as I've been able to determine, falsely claiming that the character must first posses the "Rapid Spell" metamagic feat. Request: currently the printed sheet would list the above example (plus a genuine 3rd level spell: Healing Spirit) as "Paladin 3: Cure Light Wounds, Reach, Healing Spirit" but this makes it look like there are three 3rd level spells. One called Cure Light Wounds, another called Reach and finally Healing Spirit. I therefore request that the metamagic component of a spell be listed in parenthese followed by the comma separator: "Paladin 3: Cure Light Wounds (Reach), Healing Spirit" Thanks in advance & apologies to Aaron for adding to his workload, Nigel Fogg, aka The Wayfarer Last edited by Nigel Fogg The Wayfarer; November 13th, 2011 at 05:34 AM. Reason: Oops, had an extra & unnecessary word in there. |
#158 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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The Wilder class is missing the Psychic Enervation class ability.
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#159 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Psicrystals are missing. These could probably be treated similarly to animal companions or familiars, and are gained when taking the Psicrystal Affinity feat.
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#160 |
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