Junior Member
Join Date: Jan 2016
Posts: 22
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I've spent a good deal of time getting started on building my modified Golarion, and I had a couple of quick questions:
1) It appears all contained topics are set to expand by default when the software is opened. Can this be changed to have them collapse instead, or even better, some of one and some of the other? 2) When adding points of interest on a map, there's a limit to the amount of text that can be entered. Writing in the GM section helps but there's still a limit. Can the limit be removed or modified? 3) On the Timeline, it looks like any dated entry in any character's Background section populates the timeline. Can this be modified so that only designated entries appear? Thank you! Loving the software. |
#1 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Quote:
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
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#2 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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1) No. This has been suggested in the past. It's more complicated than it seems....
2) Edit pin. Click the globe at the top. Select the topic that you want to associate with the pin. Done. Now when you click the pin it will automatically go to the topic. 3) No. |
#3 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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1) There are keyboard shortcuts to fully expand and fully collapse the tree now. Ctrl '-' will fully collapse the tree. Ctrl '=' will expand it to get to the current topic.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Hope this helps! |
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#5 |
Junior Member
Join Date: Jan 2016
Posts: 22
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Thanks rob, that did help!
New question, very quick: I have a homebrew rule where every character has an Elemental affinity. I'd like to add this as a tagged snippet on the Individual category. I started to remove the category protection but got a warning message that this could mess with importing content in the future. Is it safe to add additional snippets to the template? |
#6 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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#7 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Better to make a copy of the category and modify the copy.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#8 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Adding is about the safest change you can make. The big concerns with removing protection are removing things that would be needed later, and changing the meaning of existing things.
For example, changing the meaning of a "Gender" tag where "Male" becomes "Cyber-augmented" and "Female" becomes "Non-augmented" changes the purpose/meaning of the tags.. and future content using the normal tags would not look right in your realm. Adding a new tag domain for "Cyber augmentation" and adding a snippet that uses them to a Category definition are much, much safer. |
#9 |
Junior Member
Join Date: Jan 2016
Posts: 22
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Thanks Silveras, I think I'll risk it. Maybe I'll have the tag all the way down in the Additional Information category, where it'd have the least chance of mucking things up.
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#10 |
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