Junior Member
Join Date: Mar 2010
Posts: 10
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Hey, just got the new download and started testing out the summoner. I made a 7th level summoner and it only shows that he knows 0 and 1st level spells instead of 0-3. Do I need to re-download the update because it didn't update properly or was this a simple oversight? Thanks again for a really nice product.
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#81 |
Junior Member
Join Date: Nov 2009
Location: London
Posts: 9
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Mathias, thanks for the quick update but I still think there is a problem with the Fighters armour training ability.
If I create a 7th level fighter on the fighter tab it tells me I've got armour training 2. If I then purchase Banded Mail (check penalty -6) it shows on the armour tab as a penalty of -4, which is correct. However if I actually equip it it applies the full -6 penalty to the skills. Help! |
#82 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
To be fixed. |
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#83 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The actual problem had to do with the height of the contents - if there was enough height to show everything, it was accidently setting the width of the contents to 0. If there wasn't enough height available (which would be common for characters with many bonus feats and weapon trainings), then the code went down a different path that set the width properly.
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#84 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
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#85 |
Junior Member
Join Date: Mar 2010
Posts: 8
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Quote:
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#86 |
Junior Member
Join Date: May 2010
Location: Midwest USA
Posts: 5
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"Advanced Creature - Animal" template says both +4 to Intelligence and that animals don't get enhanced Intelligence with the template. It also does add in +4 to Int when you choose it.
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#87 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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There's been some discussion of the Advanced Templates on the ENWorld (and I'm sure the Paizo) boards. James Jacobs has stated that 'Animals' have 2 INT - adding the Advanced template to an Animal should not increase it's INT. (At least, that's what I understood him to say).
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#88 |
Junior Member
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Familiar HP calculation is troublesome...
When I change my wizard's current HP max (through the false Life spell), I use the Temporary Adjustment tab to increase his HP total. But this also increases the HP total of his familiar. I would think that since it is only a "Temporary Adjustment" that this shouldn't happen. I could see this happening if I applied a permanent HP adjustment, but I think this should be fixed. |
#89 |
Junior Member
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There's inaccurate information for the "Share Spells" ability for familiars. From the Rules:
Quote:
Thanks! |
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#90 |
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