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kargoth
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Join Date: Mar 2010
Posts: 10

Old March 20th, 2010, 03:58 PM
Hey, just got the new download and started testing out the summoner. I made a 7th level summoner and it only shows that he knows 0 and 1st level spells instead of 0-3. Do I need to re-download the update because it didn't update properly or was this a simple oversight? Thanks again for a really nice product.
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Glyph
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Join Date: Nov 2009
Location: London
Posts: 9

Old March 21st, 2010, 12:39 AM
Mathias, thanks for the quick update but I still think there is a problem with the Fighters armour training ability.

If I create a 7th level fighter on the fighter tab it tells me I've got armour training 2. If I then purchase Banded Mail (check penalty -6) it shows on the armour tab as a penalty of -4, which is correct. However if I actually equip it it applies the full -6 penalty to the skills.

Help!
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Mathias
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Join Date: May 2005
Posts: 13,213

Old March 22nd, 2010, 08:54 AM
Quote:
Originally Posted by Glyph View Post
I've just downloaded 2.5 and think I've spooted a bug with fighters - it looks like it's not applying the armour training bonus to skills...
Fixed in the next update, thanks for the report.

Quote:
Originally Posted by Glyph View Post
Also on the printable character sheet could the description of the wizard schools be expanded - currently it just lists them but it would be useful if it stated which ones were specialist and opposition?
To be fixed.
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Mathias
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Old March 22nd, 2010, 08:57 AM
Quote:
Originally Posted by Vromax View Post
Thanks Mathias. FYI. The Fighter panel appears properly for characters that were already created. The error above only shows for newly created characters.
The actual problem had to do with the height of the contents - if there was enough height to show everything, it was accidently setting the width of the contents to 0. If there wasn't enough height available (which would be common for characters with many bonus feats and weapon trainings), then the code went down a different path that set the width properly.
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Mathias
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Old March 22nd, 2010, 09:02 AM
Quote:
Originally Posted by kargoth View Post
Hey, just got the new download and started testing out the summoner. I made a 7th level summoner and it only shows that he knows 0 and 1st level spells instead of 0-3. Do I need to re-download the update because it didn't update properly or was this a simple oversight? Thanks again for a really nice product.
Fixed in the next update. Thanks for the report, and I'm sorry for creating this problem.
Mathias is offline   #85 Reply With Quote
TheStiegler
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Join Date: Mar 2010
Posts: 8

Old May 15th, 2010, 04:27 PM
Quote:
Originally Posted by Mathias View Post
The problem with natural weapon re-sizing will be fixed in the next few weeks.

All the levels of the Amulet of Mighty Fists were still using their d20 prices, which are different from their Pathfinder prices - those will be fixed in the next update.

Thanks for the reports.
I checked again with version 3.6a and the natural weapon resizing still isn't working. Is it possible that it's because I had already selected Improved Natural Weapon? If so, why doesn't work for the attack I didn't upgrade, either?
TheStiegler is offline   #86 Reply With Quote
Flamingplatypus
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Join Date: May 2010
Location: Midwest USA
Posts: 5

Old May 16th, 2010, 01:34 AM
"Advanced Creature - Animal" template says both +4 to Intelligence and that animals don't get enhanced Intelligence with the template. It also does add in +4 to Int when you choose it.
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Maidhc O Casain
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Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858

Old May 16th, 2010, 06:12 AM
Quote:
Originally Posted by Flamingplatypus View Post
"Advanced Creature - Animal" template says both +4 to Intelligence and that animals don't get enhanced Intelligence with the template. It also does add in +4 to Int when you choose it.
There's been some discussion of the Advanced Templates on the ENWorld (and I'm sure the Paizo) boards. James Jacobs has stated that 'Animals' have 2 INT - adding the Advanced template to an Animal should not increase it's INT. (At least, that's what I understood him to say).
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Fnordboy
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Join Date: Dec 2009
Posts: 23
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Old May 17th, 2010, 12:36 AM
Familiar HP calculation is troublesome...

When I change my wizard's current HP max (through the false Life spell), I use the Temporary Adjustment tab to increase his HP total. But this also increases the HP total of his familiar. I would think that since it is only a "Temporary Adjustment" that this shouldn't happen. I could see this happening if I applied a permanent HP adjustment, but I think this should be fixed.
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Fnordboy
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Old May 17th, 2010, 02:02 AM
There's inaccurate information for the "Share Spells" ability for familiars. From the Rules:
Quote:
Share Spells: The wizard may cast a spell with a target
of “You” on his familiar (as a touch spell) instead of on
himself. A wizard may cast spells on his familiar even if
the spells do not normally affect creatures of the familiar’s
type (magical beast).
It's an OR choice, but HL notates it as an EITHER/OR/BOTH choice.

Thanks!
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