Junior Member
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I've been finding a little bit of difficulty with HL's implementation of money tracking, specifically with gems and jewelry. It's my players' common habit to sell their coinage for valuable gems to reduce encumbrance. But HL does not track gems, jewelry, or art as valuables. Any suggestions on how to get a good workaround?
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#1 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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We use Bags of Holding.
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#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The second item available for purchase on the gear tab is "- Custom Gear -". Purchase one of those, enter "Diamond" as the name, "500" as the price, and leave the weight blank.
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#3 |
Junior Member
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Hmm, using your example... will the 500gp value of the Diamond be represented in the total money that the character owns?
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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You can purchase the custom gear for whatever price you want to enter - that will make it subtract from your cash. That price won't be transfered to the final item however, so you'll have to enter it again - I've put that capability on my to-do list.
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#5 |
Junior Member
Join Date: Apr 2010
Posts: 13
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Entering gems/Valuables as new equipment into the editor is a pretty trivial task, and particularly worth the effort if you have wizards who need to keep track of expensive spell components (Diamonds, Onyx, Ruby Dust, etc).
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#6 |
Junior Member
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Quote:
So using the following example: I have a character with 10k gp. He wants to reduce the encumbrance and make it easier to shop, so he purchases (10)1k gems. So I create 10 custom containers labeled "gem" and purchase them for 1k each. But here's the catch... Does HL know that these gems should output to my character's money? On another note, it would be fabulous if the Money container could be selected and added multiple times, so that each instance of the Money tracker could be placed in a separate container, such as a safe, home, hero, bag of holding, etc... |
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#7 |
Senior Member
Join Date: Apr 2010
Posts: 152
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Quote:
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#8 |
Junior Member
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Quote:
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#9 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
If you want to simply avoid the encumbrance from cash, there's a "No Coin Weight" option among the optional rules. On the purchase dialog, note the "Number to Add" and "Stack" options - once you've selected "-Custom Gear-" as the thing you're going to purchase, switch the "Stacking Behavior" to "Add New Stack" and the "Number to Add" to 10 - that way you don't have to retype "Diamond" 10 times. Quote:
Then, you'll run into other problems - what if a character wants to purchase something, spending 500gp from their bank supply and 500gp from their cash on hand - how does the purchase dialog ask the user to set that? |
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#10 |
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