Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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I'm curious...well, actually, I need some hope and good news...has the team determined any root causes on why topic editing has become so unstable?
Since the conversion to HTML, there have been many folks posting about topics causing RW to crash. But even in just my own realm, the wonky ones behave differently. For example, two new topics added after the all the upgrades (in other words both created using the newest version in a fully synchronized realm) are giving me issues. One topic, I can't even view without RW crashing. Another I can view, but when I edit it, once I save, it crashes. I'm afraid to add or edit content in RW. I have a game this Saturday and I want to at least avoid "corrupting" any other topics I need to access during the game. I'm now writing all additional content in "supplemental notes" in Google Docs that I will print and have at the table to cross-reference with RW. If any root issues or patterns have been identified, I would love to know if there is anything I should do or avoid doing. After the first RW-crashing topic, I thought that deleting any default snippet from a topic was causing issues. But that doesn't seem to be the (or at least the only) cause of all topics crashing. Wasted game prep time this evening is having me feel rather defeated. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote Last edited by MNBlockHead; November 5th, 2015 at 08:52 PM. Reason: typo and tone corrections |
#1 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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I wish I could help narrow down these issues, but I've set Realm Works aside since 201 was released. I'm not dependent on it, so I can wait while things like seemingly random crashing issues are fixed.
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#2 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Feeling Your pain MNB (and the rest of the community for that matter) and like Parody I parked mine at 200 until this "major update" (presumed) migrates from the major oops to something usable.
I have resisted the urge to post much at all of late simply because all of you have conveyed my thoughts on all so well I had little to add, Soon Key to the Past Bianary Code and for that matter, this post will probably be viewed as such. Interesting that most would define a major update as items that were actually on the update/release list.... I sure don't recall switching from RTF to HTML exclusively being on the poll (which we can't even visit the original line of questions so maybe my memory is off). I guess that is just another of the growing list of things "we" (incert LWD here) decided was what we wanted. Conversion to HTML seems contrary to the kickstarter as well (see question #43 Here The most interesting part being> Quote:
Don't get me wrong, while improved features for linking, assigning tags, assigning 3rd party software links, etc are all fine and good, I guess I just don't see where that gets us to completing "major" elements that are on this presumed list starting with the Content Market? LWD consistent defense is we don't have the manpower resources to do everything at once.. sure I get that too, small company = priorities but it certainly doesn't appear like those priorities are being worked. And here we are a year (for some of us more) later and we are minimally further along on seeing the completion of said polling priorities except to hear "soon". The Kickstarter (which encouraged many to make this purchase including myself) repeatedly states we are " in the homestretch" of refinements and improvements, when in reality it is over the distant horizon somewhere to arrive "Soon" D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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#3 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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I did have this behavior after the major update, but along the way it has gotten better and better to now with all the latest patches applied, I have done extensive work in RW and added extensive amount of screen captures, and it has been rock solid.
If you have put it aside, are you sure it still is an issue for you individually? Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
#4 |
Senior Member
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I wondered that, because I've only had one crash since 205 came out. It was irritating, but not a major issue - and I had to do a lot of updating, because I'm running a game tomorrow.
-- Lexin GM from Gwynedd, Wales - seriously old school - playing RPGs since 1980! Tools: Realm Works, HeroLab, Campaign Cartographer 3+ |
#5 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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201 worked and made me happy, 202 blew me up, 205 put me back together. I'm gun shy now and making backups periodically as I edit for now. The switch to HTML may continue having tremors for months to come.
@DLG: How can a web client for viewing and editing be implemented without all the display text being html compliant? I guess RW could display everything as straight text but that would strip all formatting. The 201 update was probably the most important update since release as it lays the foundation for everything in the future. HTML is a markup language in many ways doing exactly what WordPerfect and other early word processors did. It just marks things to start bold, text text text, end bold, and voila you have formatted text. From there, it's not too big a step to move to printing and then eventually export. Once RW data starts getting posted to the web, printing is essentially enabled (because you can capture a web page to a PDF) however formatting of printed content will probably need tweaking to really make us happy. But all that has been promised is basic printing and I think LWD is well on the way to fulfilling that. Hang in there. I'm betting Rob has a present for us for Christmas. |
#6 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
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A few come to mind.... Quote:
If the latest rash of cascade "bugs" (from 201-205) is due to a shift to HTML migration in support of the market place, who can say, since we have no idea what that will even look like. And to defend from the other side of the fence.............. So many end users would not have continued this 2 plus year bug swarm that would rival the days of pharaoh if they didn't see the hope and the possibilities that Realm Works could bring. Myself included. All we can hope is that things will be better "Soon". Thanks to Lexin for providing a glimmer of hope. D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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#7 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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I don't have a problem with the conversion to HTML as it will bring us closer to a web version and the marketplace and the marketplace will be a big step towards making export/printing possible and will allow resources to be allocated to getting the journals released, so we can move on down the development pipeline.
The conversion to HTML, however, caused users a lot of inconvenience. Maybe it could have been beta tested better, but I suppose that there are so many variables that it would be hard to catch everything. For me, I had no issues at also with the prior updates. I lost track of the updates and what I did at which step, but I do know that the most recent topic that crashes RW was created after all updates had been applied. Unfortunately, I lost a lot of original text with that one. I'm very cautiously using RW...I kinda have to to run my campaign. But for any substantial amount of test I'm writing it out in another program and cutting and pasting into RW. Also, before editing any topic I'm taking screen shots in case it goes bad and I am no longer able to access it. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#8 |
Senior Member
Join Date: Apr 2014
Location: California
Posts: 295
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I thought the conversion to HTML was because of the web based interface and not necessarily the content market. Just my opinion.
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#9 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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@Viking2054 I think the fact that they've developed the beta Web version already and have been showing teasers of it, they wanted that firmed up and wanted everyone converted to support it before they start putting content-creator content in the CM. I don't think that there was any technical reason content had to be in HTML for the CM, but I don't know.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#10 |
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