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beber75
Junior Member
 
Join Date: Jul 2012
Posts: 12

Old July 15th, 2012, 07:55 AM
Hi,

I've purchased today Hero Lab for D20 and it looks great.
I've immediatly decide to add a new class (as I play with it) Warmage.
In that way I have a question as I could not manage to find the answer on wiki or forum or with the help function.

As stated in the complete arcane, skill poiint are like this :

Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + Int modifier.

So in my understanding, inside the "Hero Lab Editor", I have created a new class called Warmage. In the main screan, on the line "Skill Points per level" I'm able to add a number or a formula like this on one line :
Code:
2 + hero.child[aINT].field[Bonus].value
But how could I manage to add conditionnal value ? In fact, I would like to add something like this:

Code:
if (#levelcount[Warmage] = 1) then
  2 + hero.child[aINT].field[Bonus].value * 4
endif
if (#levelcount[Warmage] > 1) then
  2 + hero.child[aINT].field[Bonus].value
endif
Thanks for your help
beber75 is offline   #1 Reply With Quote
Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old July 16th, 2012, 06:46 AM
Herolab already multiplies the skill points for your first level.

However, I believe warmage is already in the community files, so you might want to check those out so you don't have to do extra work yourself.
Aaron is offline   #2 Reply With Quote
beber75
Junior Member
 
Join Date: Jul 2012
Posts: 12

Old July 16th, 2012, 02:17 PM
Thanks Aaron.

you helped me to discover the community pack... it's awesome
beber75 is offline   #3 Reply With Quote
Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old July 16th, 2012, 03:52 PM
Always happy to help, glad you like it!
Aaron is offline   #4 Reply With Quote
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