Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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I think what most of us want with individual character reveal is not battlemap related but all the topics, articles, and snippets. But it has been a while since I've looked at Fantasy Grounds, has it evolved past being a VTT to providing full campaign management?
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#11 |
Senior Member
Join Date: Dec 2010
Posts: 468
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It is not in a league with RW in terms of super campaign Wikipedia. However, for any information a GM places into their module, you can reveal on a window basis to one or more characters and it remembers that setting. So your atomicity for reveal is window-oriented. FG doesn’t have snippets of course but you could use formatting to break up information inside the window but reveal is on window basis (analogous to topics in RW)
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#12 |
Senior Member
Join Date: Jun 2014
Posts: 169
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Some of the extensions you can download in the Armory area of the FG forums add some additional functionality for management, but it it isn't close to management like RW.
Also FG is getting ready to launch the Unity version which will have dynamic mapping, animated terrain, etc. and all classic FG content is compatible and will be so no need to re-buy anything you own for it or upgrade any existing module content. Upgrade price to Unity is going to be super cheap if you have Classic. If you want to have both Classic and Unity you need to get Classic an upgrade. Unity Kickstarst May 1st and is expected for release in December with Kickstarters getting beta access. Make sure if you get FG for Pathfinder to link your Paizo account to the FG store as the FG versions of Paizo products are discounted. I use both RW and FG. FG is what I use to run and lately I've only bothered to convert some stuff to RW if just revealing in in FG is good enough. Main world is in RW along with anyhing that will get referenced often and modules are usually in FG right now as many are not going to be revisited or need of detailed referencing again. |
#13 |
Junior Member
Join Date: Jun 2017
Posts: 6
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Quote:
30+ years of RPGs leaves one with a metric crapton of notebooks, scraps of paper, and assorted maps, books, and materials to sort, decipher, and in some cases, reminisce over |
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#14 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Does FG allow players to view the revealed information between game sessions?
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#15 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Last i checked you have to be connected to the server in order to use it. Aka the DM would need to leave his session running in order for players to connect.
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#16 |
Senior Member
Join Date: Jun 2014
Posts: 169
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Correct the GM needs to have the session running. Many GMs will let the session start early so players can look over things before the game starts or will schedule or have log in the the GMs sessions available at certain times just so players can log on to look at things, access stuff the GM has for them, etc before an actual game play session.
One thing for FG that helps is to use the Message of the Day extension and type up a small paragraph or two recap and any other things they may need to remember. When a player logs in to the session the message pop up. |
#17 |
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