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evildmguy
Senior Member
 
Join Date: Nov 2007
Location: Des Moines, IA
Posts: 349

Old February 15th, 2013, 03:04 PM
Greetings!

I thought I would put out a state of the update.

At this point:
  • Free Agent Resistance modifier is working.
  • Updated character sheet
  • Updated skill page display
  • Updated some Perks and Flaws to apply effects
  • Implemented some advancements

Really happy with this and how it is going! I am looking at implementing the level, which will allow me to implement the Tech Op extra points ability.

I also need to do a lot more testing to check many things. The layout, the rules, that things are implemented properly. I don't do enough of this.

I also have some ideas about how to handle Firepower on ammo without changing too many things. And I need to see how to add STR Damage modifier onto melee damage as well as adding helm/shield values to armor.

Also hoping to look at:
  • Adding FX points for Mindwalker.
  • Adding FX skills to their own area on the printed sheet, probably page 2.
  • Creating page 2 of the printed sheet.

My general idea is to get something out there as well as I understand Hero Lab at the moment. Then, as issues are found, I will hopefully learn more and improve it! I can talk about what I have learned in this process for anyone interested but it might fit the authoring area better.

So, that's my update and plan at the moment.

Comments and suggestions welcome!

edg
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