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Member
Join Date: Apr 2015
Posts: 32
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Hello everyone!
I just created a Druid and tried the Gear -> Minion way of using Wildshape. Unfortunately there is a small bug that makes skills not get the correct mental ability bonus. Aka ability bonus numbers are still calculated based on the beast, not the druid. Is there any way for me to fix this? |
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Senior Member
Join Date: Sep 2017
Posts: 572
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Quote:
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Member
Join Date: Apr 2015
Posts: 32
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Yes, I did. It applies the mental scores and saves, also applies the proficiency boni to skills, but does not apply the mental bonus scores to skills. For example, Perception of a Wolf only changes from +3 to +4 when I activate the Wildshape Adjustment on a level 5 Druid with 18 Wisdom.
That's +3 proficiency bonus from the Druid instead of +2 from the Wolf, but still the same +1 Wis from the Wolf's own Wisdom score of 12 instead of +3 from the Druid's Wisdom score of 18. So the ability bonus recalculation is missing. Furthermore I noticed that the Wildshape Adjustment needs to be turned off and on again when something is changes on the Druid main character (like a Wisdom increase or level). Else the new stats do not get updated. Last but not least: Attuned magic items that change mental stats are taken over by the minion (Headband of Intellect), but physical item stats are not (Belt of Dwarvenkind)? Which one is the correct handling? Last edited by Weissrolf; May 24th, 2019 at 08:38 AM. |
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Junior Member
Join Date: Dec 2014
Posts: 3
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Taking a look at the github page, you guys have made serious progress since the last release of 2.2 in 2018.
Out of curiosity, what things do you feel are left to be done before a v2.3 release could be looked at? As a filthy casual, I would’ve thought the Wayfinder’s Guide nearing completion would ben the marker. |
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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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I've been doing the work on WGtE and due to illness I no longer have the ability to focus as I once did. Also, I've been spend time with the UA Artificer for my own campaign.
When I do get stuff done, I update the GIT site. In relation to the updated UA Artificer, I am at an impass here waiting for hard coding changes required for the Half Caster to gains spells and cantrip at 1st level. WHat I have so far works, but gives red error messages and you have to add 1st level spells manually. No where near ideal. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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Junior Member
Join Date: Dec 2015
Posts: 8
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When was the last update to the package? Mine lists July 2018?
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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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Junior Member
Join Date: Jan 2018
Posts: 2
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Is this still being worked on? I am just curious as I find it quite valuable, but a number of hardcovers have gone by with no release. Is there a way to use a git pull for now?
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Senior Member
Join Date: Sep 2017
Posts: 572
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The last released update to the package was around March of 2018. We've been making a ton of fixes and updates behind the scenes, though.
Which begs the question to the other contributors: what are we shooting for to get the next release pushed? Is it just finishing the MTOF monsters? Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,291
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Mtof monsters really need to be completed. They are in but a large chunk are half baked.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian Facebook User Group |
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