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Junior Member
Join Date: Jul 2011
Posts: 7
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Goliaths have a special called: Powerful Build.
From Volos guide to monsters: "Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift." From PBH: "Size and Strength. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights. " Therefore, a goliath with 17 strength should have a 510lbs carry capacity (17 x 15)2. My goliath, with a 17 strength only has a 255 carry capacity. Hero Lab file attached. |
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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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Strange. This was working fine when it was introduced as part of the Elemental Evil Companion. Now that it sourced as part of Volo's, it seems to be broken.
Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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Even stranger. My own version, which uses the exact same Eval Script as the 5E version works fine. The is no source on the Community pack version of Powerful Build, so that shouldn't be a problem. You may want to post this to the GIT site.
https://github.com/Sklore/HL_DD_5e_Colab/issues Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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Actually I found the issue.
The Eval Script Phase & Priority are now wrong. The need to be changed to: Phase: Post-attributes Priority: 10000 I just posted this issue to the GIT site along with the fix. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! Last edited by Mergon; February 5th, 2017 at 07:40 AM. |
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Junior Member
Join Date: Jul 2011
Posts: 7
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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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If you know how to use the Editor, you can go into the COM_5ePack_EEPC - Races.user file under Race, Racial Special and fix this yourself. Once the fix is on the GIT site you can download the latest version of the same file and overwrite the existing one.
If you decide to fix it yourself, just highlight the Powerful Build ability. Click on Eval Scripts to the Right. At the top change the Phase to Post-attributes and the Priority to 10000. Ckick OK, then Save in the lower Left. Finally Click on Test Now in the Upper left. This should fix the problem until the next Community Pack update fixes it. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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Junior Member
Join Date: Jul 2011
Posts: 7
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Quote:
Thanks again, by the way. It's great to have such expertise chiming in. |
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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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I don't think it can be fixed on the iPad. You have to fix it on a PC then transfer the updated file to the iPad. I could be wrong. I don't have an iPad so don't know the iPad version.
I am pretty sure that I was the one who contributed the original Goliath to the Community Pack back when Elemental Evil was added. So only fair I fix it if I could. ![]() Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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Quote:
This can be done and HERE are some instructions from LW for doing it. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Junior Member
Join Date: Sep 2010
Posts: 3
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Hello,
I have a question. If it is already been asked please forgive me. I am just wondering if we will be able to have an option to do custom races (not as npc) with any future updates? This way if a PC is wanting to play a race that is homebrewed by the game master or not covered in the SRD it the player can simply create it in the same manner that custom backgrounds, gods, etcetera can be created. Thank you for all the volunteers who have authored the file btw. |
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