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JakeMilo
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Join Date: Mar 2015
Posts: 91

Old January 25th, 2018, 01:48 AM
I have recently tinkering with an old project of mine and have a small question.

The game system in question lets you take 2 classes at character creation. When you get these classes you get a couple of abilities from them for free. There is an option, with GM permission, to change these abilities for others from the same class. To allow for this I added them with Autoadd to allow for user changing rather than as a bootstrap.

However, later in the game, you can gain a third/forth/fifth class. These extra classes do not give the free abilities.

I have a system that tags each class with the order in which it was taken (first, second, extra), but is there away to make the autoadds conditional, so they are not applied when the extra class tag is present?

Would the best option to be to create one helper ability (with the autoadds), that is conditionally bootstrapped?

I know the other option is to remove all autoadds and make the user select the class abilities themselves, I prefer setting them up correctly in the first instance, and allowing a later change.
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