![]() |
Senior Member
Join Date: Aug 2013
Location: Germany
Posts: 282
|
Quote:
Supporting Calendar Campaigner Tools: Realm Works, Campaign Cartographer 3+ and Add-ons, MapTools Games: home brew world, Lord of the Rings (CODA), Shadowrun, Earthdawn |
|
![]() |
![]() |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
|
Surprise? PF2's release date was announced over a year ago.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
![]() |
![]() |
Member
Join Date: Apr 2017
Location: Denver, CO
Posts: 62
|
Who wants to join forces and buy the IP for RW from LWD so we can turn it into the game changer it should be? Since it apparently isn't a money maker, we should be able to purchase it cheap.
|
![]() |
![]() |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,616
|
The dev license cost for DevExpress might be expensive.
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
![]() |
![]() |
Senior Member
Join Date: Aug 2013
Location: Germany
Posts: 282
|
Sounds like an idea, even though I am no software dev.
Supporting Calendar Campaigner Tools: Realm Works, Campaign Cartographer 3+ and Add-ons, MapTools Games: home brew world, Lord of the Rings (CODA), Shadowrun, Earthdawn |
![]() |
![]() |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
|
Quote:
The Content Market was supposed to be the way RW makes money, but with such a limited selection it ain't gonna make much... |
|
![]() |
![]() |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,502
|
They may have been surprised by the Playtest announcement just like we were, about four months before Gen Con 2018. Between then and the holiday/end of year break they'd be focused on implementing and keeping up with the Playtest rules. There'd be a pause at the start of 2019, perhaps just enough time to finally launch the Content Market, and then full-bore on PF2 again once Paizo had the rules finalized.
Even if LWD got word before the announcement, it probably wouldn't have been too much earlier. Quote:
Their website says the base cost is between $1,000 and $2,200 per year per developer on the project. Last edited by Parody; August 9th, 2019 at 12:56 PM. |
|
![]() |
![]() |
Senior Member
Join Date: Aug 2013
Location: Germany
Posts: 282
|
Quote:
I fully understand the need to make money and to prioritize accordingly. But, in my humble opinion, there will always be enough Paizo related work around to have an excuse to neglect RW proper. as well as other potential products for the Content Market. And, I for one do not play Pathfinder, which means, I will not spend money on it. Besides, we were promised regular updates, even if there was more or less nothing to report. Maybe it is time for another Kickstarter to collect funds to pay for another dev, who can focus on RW and RW alone. Supporting Calendar Campaigner Tools: Realm Works, Campaign Cartographer 3+ and Add-ons, MapTools Games: home brew world, Lord of the Rings (CODA), Shadowrun, Earthdawn |
|
![]() |
![]() |
Senior Member
Join Date: May 2013
Posts: 1,458
|
So much for the previously solid and constant assurances of nothing being slowed down because of separate teams.
|
![]() |
![]() |
Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
|
Quote:
As much as we would love to hire on a new dev to replace those we've lost, it's unlikely we will do another Kickstarter for RW anytime in the near future, too many things can potentially go wrong and we don't want to put that on our consumers. Quote:
Quote:
Quote:
We are still supporting Realm Works and have every intention of continuing to do so. Once things calm down, we hope to be able to assign people back to working on Realm Works full time again. The only thing close we have to a roadmap at this juncture is the intention to eventually add newer systems to the program and exterminate the bugs scampering around inside. |
||||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|