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Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Senior Member
Join Date: Aug 2010
Posts: 1,528
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Quote:
This is because, as it stands now, in the database the category definition just needs to store the index to the icon in the fixed list (such as "1"). This works because every user has the SAME set of icons, in the same order. If users can have different icon sets, this simple index no longer works. IF (and I do not actually know whether the storage as so direct and simple) this is how the category definitions reference the icons now, it would be a fairly significant re-write to make RW allow for each user to have different icons. |
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Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Well, that doesn't sound too complicated to the layman, actually. They need to change the index to a link to the symbol and add a mechanism to add news symbols. Or keep the index for the existing and let the user expand the index with his own symbols.
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Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Presuming that the index is simply an id for the entry in the correct table, I can't imagine why it wouldn't be, then you could keep the built in ones as is and simply add your own at the bottom of the table.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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Senior Member
Join Date: Dec 2013
Posts: 798
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Just let us import our own stuff....
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Senior Member
Join Date: Aug 2010
Posts: 1,528
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The suggestion above would work if the Icons are stored individually in each Realm. If they are not... and they do not have to be because right now there is only one set used in all Realms... then users having different sets of icons in different orders would prevent the GM from being able to share the Realm with the Players through the server. In the same way that uncommon Fonts cannot be guaranteed to be on the Players' machines, the icons could not be guaranteed to be there either (or with the same index even if they are present). |
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Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Because these icons are used in a limited number of places changing the way they're stored shouldn't be impossible or extraordinary amount of work. Certainly it could mess up if exported if the export doesn't simply include the additional icons as part of the structure, which I'm well aware wouldn't be possible for secured content.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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Member
Join Date: Jul 2018
Posts: 38
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I will keep things simple, and just add about 50 icons to the small set we have now. Very easy and quick to do for them, and a great improvement for me.
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Senior Member
Join Date: Dec 2013
Posts: 798
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Maybe we could define 2 icons one that may be custom / local and a 2nd that symbolizes the default icon. COuld be an additional download, like an icon pack or so....
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Senior Member
Join Date: Aug 2010
Posts: 1,528
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The other issue we have not even touched on is how an expandable library of icons would be managed.
There would need to be a way to Add, a way to Remove, maybe a way to Hide (per Realm?), a way to "Re-Order/Sort" the display... and probably some means of grouping them -- a library of folders. |
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