Senior Member
Join Date: Oct 2011
Posts: 865
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Definite +1 for another reason. It would allow people who have difficulty seeing specific colors to be able to chose colors that make sense to them.
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#11 |
Senior Member
Join Date: Jun 2010
Location: Beaverton, OR
Posts: 267
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+1 to this thread.
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#12 |
Junior Member
Join Date: Sep 2014
Posts: 2
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Please add all of the suggested pin modifications. It would help a lot.
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#13 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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What a great idea!!1
Add my vote. |
#14 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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+1. This is a request that's been around since the Kickstarter and pre-release that really would be helpful. Colors and icons. Colors and icons.
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#15 |
Senior Member
Join Date: Apr 2012
Location: Indiana
Posts: 117
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+1 Pin options
Currently Playing: Pathfinder - Skull & Shackles AP Current Character: Legendary Gunslinger 11 Currently DMing: D&D 5E - AAW Games A-Series |
#16 |
Junior Member
Join Date: Aug 2013
Posts: 10
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+1 Good idea!
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#17 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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+1 for colors and (even more so) icons.
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#18 |
Senior Member
Join Date: Aug 2013
Posts: 108
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+1 from me too.
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#19 |
Member
Join Date: Aug 2013
Posts: 41
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Icons would be good. I'm using Hexographer to generate my base maps and realized that if I use icons in Hexographer I have to commit when I first make my map - if I change things later it gets messy or I have to re-do the smart image. Adding icons in RealmWorks would make it easier to add landmarks midway through a campaign.
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#20 |
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