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kungfuchris99
Junior Member
 
Join Date: Aug 2013
Posts: 13

Old January 17th, 2017, 01:37 PM
Ah, okay, I get it now. Thanks, guys. I can see the feature aspect of it. I wish I could create views to share with the players, because I think that would have some utility, but I get how this all works now. :-)
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kbs666
Senior Member
 
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690

Old January 17th, 2017, 02:10 PM
Quote:
Originally Posted by Dhrakken View Post
Understood... so now with the most current version, can you have a master realm that you update content in and that content will become available in both copies of that realm? Or, is it once you've exported from that master realm, you need to keep updating both realms separately?
I've been thinking and experimenting with solutions for this since we got export and I think I have the base of a one.

You're obviously going to need a master realm where you do all your editing. Then you're going to need one child realm for ever party that plays in the world.

To make exporting things easy you make use of the way RW assigns export tags when you create an export. Even when you create a full export it creates a tag and assigns it to everything. So the next time you've added content you just filter on 'not' the global export tag and then create an export from it. Then every time after that you keep adding another export tag to the list of "not" until you need to do a full export again because you have updated existing topics or the like that aren't getting picked up by the "incremental" exports.

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
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daplunk
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Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old January 17th, 2017, 02:22 PM
Player's can make their own views btw. I used that to make a Spell Book view as a player.

https://www.youtube.com/watch?v=WYOd...ndex=21&t=219s

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rob
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Join Date: May 2005
Posts: 8,232

Old January 17th, 2017, 11:43 PM
Quote:
Originally Posted by Dr_Automaton View Post
If I remember correctly, this is a feature, not a bug. Otherwise, players would be able to metagame based on what topics are in each view. For example, say you are prepping your game and move the Helpful Merchant topic into your Story Almanac, since you know that he's actually the powerful demonic BBEG for your campaign. If the players suddenly saw you move him over, they might start wondering why the Helpful Merchant is hanging out on Level IX of the Dungeon of Infinite Darkness.
Couldn't have said it any better! Thanks!
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