Member
Join Date: Aug 2011
Location: East SF Bay Area
Posts: 55
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How do players sign up? Do they need a herolab account? The document assumes a LOT of knowledge that I don't have.
Do they have to pay to have an account? is there a way for the GM to pay for that if there is a charge? Because IF my players must have a HL account and have paid for everything, then the Campaign Theater feature is worthless to me. I want to add characters from my account into the PCs fields. Perhaps I am missing the point of this feature? I read the doc, but I am sure that I am missing stuff. |
#1 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Ignore me, I misread it.
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#2 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,088
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Simply - yes, at the moment everyone needs an account. In future LW plans to have some form of shared account, but its not happening yet.
From what I read, you can put your own GM PC's into this. So you can load characters that were made on your account. Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#3 |
Member
Join Date: Aug 2011
Location: East SF Bay Area
Posts: 55
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Quote:
I am just not sure what functionality this brings me. I was actually more interested in an encounter generator or is that hidden in the bowels of this new feature? |
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#4 |
Member
Join Date: Jan 2020
Posts: 52
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Quote:
Unless I've missed something, you can't add monsters directly from the archive to the stage. Instead, you have to load monsters from the archive to a HLO character folder, then load the monsters into a script, then load that script to be run with the PCs (after you've set up the PCs of course, but that's another little ordeal). You can, however, add archive "PCs" (like the PF2 premade iconics) as "GM PCs", but that seems to have very limited usefulness. Last edited by Koro76; January 24th, 2020 at 08:19 AM. |
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#5 |
Senior Member
Join Date: Sep 2018
Posts: 305
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Quote:
scripts are there to let the GM prepare more complicated encounters ahead of time and then load them quickly during a game. if you just want to pull together a quick combat though you don't need to mess with scripts at all. |
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#6 |
Member
Join Date: Jan 2020
Posts: 52
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Quote:
Fingers crossed that the downtime fixes that, too. |
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#7 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2013
Posts: 691
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We're going to be improving this throughout the beta. We have plans for more "add" options directly from the stage, such as adding individual cast members, instead of just scripts, without having to separately go to the Cast view..
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#8 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2013
Posts: 691
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Quote:
This is obviously significantly less useful if you're the only one looking at it. Still, it provides a useful tracking tool, similar to the old Tactical Console in HLC, which can alleviate some of the mental tracking. As the beta progresses, we'll be introducing more features to help out in cases where not everyone at the table is using HLO (standin PCs for instance). We're also working internally on devising some kind of group licensing solution, which should make HLO Campaigns more viable for more groups, although I don't have any details to share on that right now. |
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#9 |
Member
Join Date: Sep 2017
Posts: 69
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Quote:
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#10 |
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