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Junior Member
Join Date: Jun 2017
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Opening HL on Mac now gives a one-time warning linking to this announcement indicating that future versions of MacOS will not be compatible with 32-bit applications:
https://support.apple.com/en-au/HT208436 Are there plans to update Hero Lab for 64-bit? |
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Join Date: Mar 2016
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Join Date: Jun 2008
Location: Jersey City
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More than likely, at that point, they'll have written off both the Macintosh and the IPad as platform to enforce a move to Herolab Online. The news has been bleak for MacOS as a gaming paltform with even Blizzard giving up on cross platform development for any new games.
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Oh boy, now you've opened a kettle of fish, thanks @Toblakai. <grin>
Dave Castles & Crusades Ruleset for Hero Lab Hero Lab (5E D&D) -> Fantasy Grounds Character Converter |
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As a long time user whom has sunk hundreds and hundreds of dollars into the product, I would feel pretty betrayed if they didn't update their product. I've even managed to get a dozen or so friends and family members hooked on the product. Then again, myself (the GM) and the wife are the only ones using a Mac...
We still need some 'offline' products in this world. I know all the pro's and con's of taking everything online from both the consumer and the businesses perspective, but I despise the change in general across he board. If the power goes out and people want to get together to play a Pen and Paper game because - no power? Sorry, can't all our character sheets are online. If we want to continue playing a sweet campaign while camping, or in a rented cabin up in the woods away from cell service? Can't. If there were a handful of cases where going online only DIDN'T make sense, it would be a Pen and Paper RPG. And don't even get me started on the demonic "Everything on the planet needs to be individual subscriptions" horse-apples approach. *shakes a single finger at Adobe* Last edited by qcgreywolf; April 16th, 2018 at 09:24 AM. |
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Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
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They'll continue to invest in product development if it makes them money. From everything RWD has posted about this, they fully intend to support HLC indefinitely. That said, I suspect that the focus is going to be on HLO with HLC support being primarily bug fixes and minor changes. I have no idea if releasing a 64-bit version of HLC is a major development effort or now. If it is, I suspect that doing so is a low priority.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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The most problematic part is finding code that expects 32bit ints and now has 64bits and still works except in some edge cases. |
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