Senior Member
Volunteer Data File Author
Join Date: Apr 2009
Posts: 134
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I'm doing a proof of concept for 40K Battle-forged armies. This type of army requires 1 to unlimited Detachments and each unit must be in a Detachment. Sounds like a drag and drop to me. I can require the army to have at least one Detachment based on tags and rules. I can tag a top level unit which is dropped into a Detachment via the "runtime.multiple" tag.
Here is where it gets messy. I would like the dropped unit to tag the Detachment based on the unit's FOC tag (e.g., Group.HQ). How can I do this? I'm thinking it is context related and it is not "parent". Also, when dropping is it possible to specify that the Detachment always appears first? I keep getting these mixed up when dragging and dropping: Code:
Combined Arms Detachment Autarch Autarch Combined Arms Detachment The only "hobby" GW is interested in is lining their pockets with your money. |
#1 |
Senior Member
Join Date: May 2012
Posts: 206
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I've asked before about drag and drop and the order it goes into the parent unit - if I remember right there isn't any control over the order it is dropped in the parent unit i.e. you can't dictate an order (it would be very useful and answer a lot of the files I author needs as well)
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#2 |
Senior Member
Volunteer Data File Author
Join Date: Apr 2009
Posts: 134
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Partial solution to the issue: squad stats can be set based on an Option-Evaluate script. Rules can then be set based on the stats to validate the composition tallys for units dragged under the detachment. If you want the error to look right, the detachment has to be last. Once it is valid, you can drag the detachment to the top. I never turn on view squad names.
Homer The only "hobby" GW is interested in is lining their pockets with your money. |
#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Can you tell me a little more about how you're implementing the detachment? I assume it's a separate unit within the squad, and you're not trying to assign stats etc to the squad itself?
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#4 |
Senior Member
Volunteer Data File Author
Join Date: Apr 2009
Posts: 134
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Quote:
I added a global option to all units that have been nested via drag and drop but are not detachments with a procedure to change the squad stats: Code:
if (unit.tagis[ruleset.ro_Forged] = 1) then var retval as number if (unit.tagis[runtime.multiple] = 1) then if (unit.tagis[gnAcc.isDetach] < 1) then retval = unit.assign[gnAcc.inDetach] if (unit.tagis[Group.HQ] = 1) then squad.stat[gn7DtchHQ] = squad.stat[gn7DtchHQ] + 1 SNIPPED Showing roster selection and validation warnings (individual FOC limits not yet removed) Units added but not combined Units fully added Units fully added, showing squad titles and squad stats Homer The only "hobby" GW is interested in is lining their pockets with your money. Last edited by Homer S; August 7th, 2014 at 04:25 AM. |
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#5 |
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