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I guess I don't have firm (if any) grip on how this works. Here's what I have:
Unit "A"comes with 2 Half-tracks in it. Both half-tracks come with a machine gun. One of the half-tracks has the option to upgrade the MG to an anti-tank gun. I gave the Half-tracks, which are added to unit "A" as a child unit at a size of 2:2, the option for a MG (linked via auto) and an option for an anti-tank gun (linked via Cost). I then gave the child unit of half-tracks the local attribute: rmdr:Weapon=#-option=xMG1. The MG has a category of "Standard " and the special attributes of: rang:1-2-start=2-unit=lpSK250a and dsab. The anti-tank gun has a category of "Weapon" and no special attributes. I just want each half-track to come with a MG and when the user selects the anti-tank gun, one of the MGs is replaced with the anti-tank gun. What else do I need to do? Thanks, Keith [Non-text portions of this message have been removed] ------------------------ Yahoo! Groups Sponsor ---------------------~--> Buy Stock for $4 and no minimums. FREE Money 2002. http://us.click.yahoo.com/orkH0C/n97....GAA/IMSolB/TM ---------------------------------------------------------------------~-> |
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