Senior Member
Join Date: Aug 2008
Posts: 302
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uhm... ok.
I was just fishing for a way around the problem. Didn't mean to offend. I did find a part of the problem. It seems the default languages are different in the Dragon Empires Primer than it is in the Advanced Race Guide. I suppose there will have to be two different entries -- one --- for each source? Kitsune (Dragon Empire Primer) and Kitsune (Advanced Race Guide) for example. Last edited by thaX; August 26th, 2012 at 04:11 PM. Reason: Clarification |
#211 |
Junior Member
Join Date: Apr 2010
Posts: 9
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I believe Druid Archetypes, like the Dragon Shaman, should have all the subdomains available from the primary domains offered.
Random supporting info: http://paizo.com/pathfinderRPG/prd/a...tml#subdomains "Subdomains can be selected by Druids (except the metal subdomain) and inquisitors (if their deity allows it)." and http://paizo.com/store/downloads/pat...#v5748eaic9nd9 (from SKR). Thanks. -Pain |
#212 |
Junior Member
Join Date: Aug 2012
Posts: 18
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Quote:
Multitalented is correctly replaced Adaptability instead isn't replaced. I get both the Ancestral arms ability and the Adaptability ability. |
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#213 |
Member
Join Date: Aug 2010
Location: UK
Posts: 44
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Quote:
Cheers Mark |
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#214 |
Junior Member
Join Date: Apr 2012
Location: Atlanta, GA
Posts: 9
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My Paladin's bonded mount should have 18 trick slots (6 int, 3 per point of int). Currently shows only 10.
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#215 |
Senior Member
Join Date: Apr 2010
Posts: 152
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Noticing that whenever I add Firearms or Firearm Bullets, the validation comes back that the Gunsmithing feat is required to use the weapon. The Gunsmithing feat is only required to craft or repair weapons and ammunition, not required to use weapons/ammunition.
Matt Droz Community material (Forgotten Realms & Non-SRD/Retro) |
#216 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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UC pg. 135 - the "Emerging Guns" section is where this rule is from.
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#217 |
Senior Member
Join Date: Aug 2012
Location: Burbank, CA
Posts: 121
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Having an issue with the Racial Trait.
I have made a 1/2 Elf Ranger. I gave him the Alternate Racial Trait: Ancestral Arms It should have replaced the Adaptability Trate The Adaptability did go gray on the tab, but in the feat tab it still shows the Skill Focus andthus the tab is red waiting for a skill to be selected. Thank You |
#218 |
Senior Member
Join Date: Apr 2010
Posts: 152
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Quote:
Edit: And, looking at the UC Firearms in your Campaign, it looks like Skull & Shackles 6 floats between Emerging and Commonplace, since they are required to take the Exotic Weapon Proficiency (firearms), but not the Gunsmithing feat. Matt Droz Community material (Forgotten Realms & Non-SRD/Retro) Last edited by Matt Droz; August 27th, 2012 at 10:42 AM. |
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#219 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
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#220 |
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