Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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How do I add another Edge Type?
I can't see anywhere here to add another Edge Type, and I've tried going through the various to find where the current ones are defined with no luck. Also... How do I add a +2 to a specific Knowledge skill? I've tried quite a few code constructs, but I can't quite get it to work. I can spin through a foreach and find the Knowledge skill I want, but it won't let me use the loop variable in the modification statement. Am I even close? foreach pick in hero where "thingid.skKnow" if (compare(lowercase(eachpick.field[domDomain].text),"arcana") = 0) then perform #traitprof[eachpick,+,2,"Old Family"] ~hero.childfound[eachpick].field[trtNoStack].modify[+,2,"Old Family"] endif nexteach |
#1 |
Senior Member
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Join Date: Aug 2009
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OK, I got the answer to the second question... still looking for the answer to the first one.
foreach pick in hero where "thingid.skKnow" if (compare(lowercase(eachpick.field[domDomain].text),"arcana") = 0) then perform eachpick.field[trtRoll].modify[+,2,"Old Family"] endif nexteach |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Glad you got the second question figured out! I just answered the first question in the separate thread were you first posted it.
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#3 |
Senior Member
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Join Date: Aug 2009
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Have you seen the possible bug in the purchasing screen I posted in the Savage Worlds forum? I recall you were talking about an update coming out soon...
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#4 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
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Quote:
EDIT: Scratch that question, did it as an Eval Rule and it worked. The bonus doesn't show up if you don't take a the skill though. Last edited by tatteredking; May 26th, 2011 at 07:58 AM. |
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#5 |
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Join Date: Aug 2009
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If you put it in Eval Scripts, the bonus should show up when the skill is selected.
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#6 |
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