All,
I've got:
Quote:
<thing id="cHelpDeH" name="Dedicated Hero" compset="ClassHelp" uniqueness="unique">
<fieldval field="cSpecName" value="Talents"/>
<fieldval field="cSpecSing" value="Talent"/>
<fieldval field="cAbbr" value="DeH"/>
<fieldval field="cHDSides" value="6"/>
<fieldval field="cSkills" value="5"/>
<arrayval field="cBonFtTot" index="1" value="1"/>
<arrayval field="cBonFtTot" index="3" value="2"/>
<arrayval field="cBonFtTot" index="5" value="3"/>
<arrayval field="cBonFtTot" index="7" value="4"/>
<arrayval field="cBonFtTot" index="9" value="5"/>
<arrayval field="cCustTot" index="0" value="1"/>
<arrayval field="cCustTot" index="2" value="2"/>
<arrayval field="cCustTot" index="4" value="3"/>
<arrayval field="cCustTot" index="6" value="4"/>
<arrayval field="cCustTot" index="8" value="5"/>
<usesource source="D20MCore" parent="D20Mod" name="D20 Modern - Core Rules"/>
<tag group="ClassSkill" tag="kTumble" name="Tumble" abbrev="Tumble"/>
<tag group="Classes" tag="DedicatH" name="Dedicated Hero" abbrev="Strong Hero"/>
<tag group="cAttack" tag="Medium" name="Medium" abbrev="Medium"/>
<tag group="cFort" tag="Poor" name="Poor" abbrev="Poor"/>
<tag group="cRef" tag="Medium" name="Medium" abbrev="Medium"/>
<tag group="cWill" tag="Poor" name="Poor" abbrev="Poor"/>
<tag group="psiClDisc" tag="None" name="None" abbrev="None"/>
<tag group="psiClass" tag="AddNewTag" name=" Specify tag!" abbrev=" Specify tag!"/>
<tag group="BonusFor" tag="ffFastH" name="Fast Hero" abbrev="Fast Hero"/>
<tag group="ClassSkill" tag="Profession" name="All Profession Skills" abbrev="All Profession Skills"/>
<tag group="ClassSkill" tag="kBalance" name="Balance" abbrev="Balance"/>
<tag group="ClassSkill" tag="kCraftMech" name="Craft: Mechanical" abbrev="Craft: Mechanical"/>
<tag group="ClassSkill" tag="kDrive" name="Drive" abbrev="Drive"/>
<tag group="ClassSkill" tag="kEscape" name="Escape Artist" abbrev="Escape Artist"/>
<tag group="ClassSkill" tag="kHide" name="Hide" abbrev="Hide"/>
<tag group="ClassSkill" tag="kKnowEvent" name="Knowledge: Current Events" abbrev="Knowledge: Current Events"/>
<tag group="ClassSkill" tag="kKnowPop" name="Knowledge: Popular Culture" abbrev="Knowledge: Popular Culture"/>
<tag group="ClassSkill" tag="kKnowStree" name="Knowledge: Streetwise" abbrev="Knowledge: Streetwise"/>
<tag group="ClassSkill" tag="kMoveSil" name="Move Silently" abbrev="Move Silently"/>
<tag group="ClassSkill" tag="kPilot" name="Pilot" abbrev="Pilot"/>
<tag group="ClassSkill" tag="kRWLang" name="Read/Write Language" abbrev="Read/Write Language"/>
<tag group="ClassSkill" tag="kRide" name="Ride" abbrev="Ride"/>
<tag group="ClassSkill" tag="kSleight" name="Sleight of Hand" abbrev="Sleight of Hand"/>
<tag group="ClassSkill" tag="kSpeakLang" name="Speak Language" abbrev="Speak Language"/>
<bootstrap thing="fCSkill3"></bootstrap>
<bootstrap thing="fCFeat1"></bootstrap>
<bootstrap thing="fWepSimple"></bootstrap>
<bootstrap thing="xClassDef"></bootstrap>
<bootstrap thing="xReputatn"></bootstrap>
<bootstrap thing="xActionPts"></bootstrap>
<bootstrap thing="fOccupatn"></bootstrap>
<bootstrap thing="fCSkill1"></bootstrap>
<bootstrap thing="fCSkill2"></bootstrap>
<eval phase="PreAttr" priority="10000">~ Class defense
~ As this varies for each class, the formula may change
var classdef as number
var mylevel as number
classdef = 0
mylevel = #levelcount[cDedicatH]
classdef = (mylevel) / 2
classdef = round(classdef, 0, -1)
classdef += 3
hero.child[xClassDef].field[Value].value += classdef</eval>
<eval phase="PreAttr" priority="10000" index="3">~ Action Points
var myAP as number
var mylevel as number
myAP = 0
mylevel = #levelcount[cFastH]
myAP = (mylevel) / 2
myAP = round(myAP, 0, -1)
myAP += 5
hero.child[xActionPts].field[Value].value += myAP</eval>
<eval phase="PreAttr" priority="10000" index="2">~ Reputation
var myrep as number
var mylevel as number
myrep = 0
mylevel = #levelcount[cFastH]
myrep= (mylevel) / 2
myrep = round(myrep, 0, -1)
hero.child[xReputatn].field[Value].value += myrep</eval>
</thing>
<thing id="cDedicatH" name="Dedicated Hero" compset="ClassLevel" maxlimit="10">
<tag group="ClassType" tag="Normal"/>
<bootstrap thing="cHelpDeH"></bootstrap>
<link linkage="helper" thing="cHelpDeH"/>
</thing>
|
the #levelcount[cDedicatH] gives me an error:
Quote:
Syntax error in 'eval' script for thing 'cHelpDeH' (Eval Script '#1') on line 7
-> Tag 'Classes.cDedicatH' not defined
|
As you can see, I've got the cDedicatH defind.
Ideas on what gives?