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ShadowChemosh
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Old August 25th, 2013, 03:31 PM
So I created a new Vital Strike feat that can actually be activated and replaces the official feat. Their is NO source to check mark to get this to work. You simply install it and it will have a new option to "activate" the Vital Strike feat.

This is especially useful for those with iPads. This version also figures out if you have Improved, Greater, or Mythic (playtest or official) feats and will increase accordingly.

I thought I would put this out for others to test and let me know if you have any issues. If it all works out good I think I will put it into the Player Pack and CB then. Plus I really want it for my home games as I have a barbarian now with Mythic Vital Strike and I want it to be easy to roll the 6d6+44 damage on the iPad!

Click HERE to download the .hl file and if on a mac/Windows just double click the file to start the install process.

If you have an iPad make sure you are using Safari browser and click the above link. Once downloaded the iPad will ask you to open it in the Hero Lab play app. Then start the HL app and go to the "View Updates" in the top right corner. Click on the "Install New Updates" blue button.

Please note this is a beta version..

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; November 25th, 2014 at 01:22 PM.
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ShadowChemosh
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Old August 25th, 2013, 03:32 PM
VERSION HISTORY
Deprecated as it was merged into ShadowChemosh's Gaming Addon package.

v1.2 April 14, 2014 - Tim Shadow
-"Vital Strike" now increases the Plus Damage by more than double when using Mythic Vital Strike.

v1.1 April 14, 2014 - Tim Shadow
-Fixes to "Vital Strike" to work again fully due to changes in HL.
-"Vital Strike" now correctly works with the Devastating Strike feat to increase damage.

v1.0 August 25, 2013 - Tim Shadow
-Created new.
-Vital Strike was scripted to now actually calculate the damage dice and damage bonus correctly. The damage is increased when taking Improved, Greater, and Mythic versions of the feats.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; November 25th, 2014 at 01:22 PM.
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ShadowChemosh
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Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old August 25th, 2013, 03:32 PM
Save for future use....

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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blzbob
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Old February 20th, 2014, 10:31 PM
I just found this from a previous thread you responded to. I have a question: are you going to add the Devastating Strike to this as well?
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ShadowChemosh
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Old February 21st, 2014, 11:51 AM
Quote:
Originally Posted by blzbob View Post
I just found this from a previous thread you responded to. I have a question: are you going to add the Devastating Strike to this as well?
Sure should be able to do that. I will add it for the next release of this...

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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blzbob
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Old February 22nd, 2014, 05:22 PM
Awesome. I have a few characters who rely on single attacks and this would really be helpful.
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blzbob
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Old March 2nd, 2014, 07:32 PM
I just noticed that it doesn't seem to be working with ranged weapons.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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Old March 2nd, 2014, 07:44 PM
Quote:
Originally Posted by blzbob View Post
I just noticed that it doesn't seem to be working with ranged weapons.
Yea that's cause of change that was done a few releases back in where Ranged vs Melee damage was broken out into two fields instead of one. I will get a new version out soon...

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 14th, 2014, 06:33 PM
April 14, 2014 - Tim Shadow
-Fixes to "Vital Strike" to work again fully due to changes in HL.
-"Vital Strike" now correctly works with the Devastating Strike feat to increase damage.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #9 Reply With Quote
alientude
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Join Date: Apr 2011
Posts: 101

Old April 14th, 2014, 06:44 PM
I love the idea of this, but I do see a bug. I have a mythic paladin using Improved and Mythic Vital Strike with a Greataxe. Normal attack damage is 1d12 + 34, but when I check Vital Strike, it shows 3d12 + 68, instead of 3d12 + 102.

I tested by adding Greater Vital Strike, and while the dice change to 4d12, the static modifier doesn't. Tested again on another character, and the static damage is not multiplying past the first time when using Mythic Vital Strike.
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